YOUR COMPANION, FROM THE HOLD TO THE HORIZON

REFERENCE

The Smith's Secrets

Draft — Draft: checked against the game source, not yet read through end to endLevel 4 · Loot Rarity

Set a gem, try the Reforge, and report to local armorers through an introduction to improving gear.

Checked against e4f093166; this guide describes DFO Online.

Line facts

FieldValue
GiverAn armorer, generated separately for each step
OpensCharacter level 4; no separate online or registration gate in the line
StepsTwo: QLIG01–QLIG02
Tier1 throughout
StartCourier note; local armory and armorer
Feature needsLoot Rarity for both steps; forced on online
UnlocksNext lesson, then line completion; equipment systems are already available

How the line starts

Wait outdoors in town during daylight. The note starts the line. Another line's undelivered first letter can delay yours.

Check Quests if nothing arrives. Loot Rarity must be available before the first step starts. A missing local armory or suitable person can prevent setup; move to a larger town for the retry. The second step starts through the journal, with a newly generated armorer.

Step table

StepQuestObjectiveOutcome
1A Stone in the SettingSocket a gem and reportPayment; reforge lesson follows
2Tempered AgainReforge a piece and reportPayment; line complete

Walkthrough

1. A Stone in the Setting

Read the note for the armorer's name, shop and town before doing the work. Set a gem in an available socket while this quest runs, then speak to that armorer. The quest listens for the socketing action. A piece that already had a gem before the assignment is not proof that you performed the lesson. You supply the gem; the letter does not give you a starter stone.

Use the socket controls in your pack or at the Reforge. Choose a piece you can work on and identify it first. The assignment accepts any gem rather than demanding a particular kind or grade. Setting it has no separate service charge, but the stone becomes part of the item. Check the journal after setting it: once the report objective opens, return to the named shop. Speaking early only produces a reminder. The report pays and advances the line.

2. Tempered Again

Read the new journal entry before returning to the first armorer. This step creates another local armorer, so the report can belong to a different person and town. Visit a Mages Guild's Identify service for the Reforge. Bring an identified, unworn Magic or Rare piece with an eligible affix, plus Welkynd Shards and gold. Review the service's requirements before spending anything; the quest does not supply the materials or require a particular item base.

Perform a reforge while this step is active. Reforging rerolls an eligible line, so the result can be less useful than the old value. The quest checks that you used the operation, not that you obtained a stronger piece. Socketing another gem or choosing Hone does not perform this task. Once the journal records the reforge, speak to this step's armorer at the named armory. That report pays and completes the introduction.

Choices and outcomes

There is no quest branch. Your gem and reforge selections affect equipment, not the line's outcome. Successful reports advance it; expiry is an unpaid failure.

Rewards and unlocks

Both sheets specify standard payment and tier 1; the scripts award gold. The final sheet adds The Armorer's Temper, a named Cuirass option subject to equipment fitting. You keep one item from a gear offer. Successful quests can also earn online Renown XP under its normal limits. See quest rewards for claim rules. Completion introduces improvements without unlocking exclusive access to them.

Recovery ladder

  1. Read the journal's current armorer, address and objective.

  2. Check Quests for a hold, wait or retry; confirm Loot Rarity.

  3. Use an armory town for setup and daytime outdoor mail delivery.

  4. Check socket availability, identification, equipment state and materials; report after the action.

  5. No private dungeon is required.

  6. Success normally waits one character hour; failure/setup retries after one character day. Online deadlines charge played time.

  7. Report the quest ID and objective. Reload/abandon repair is unverified.

Next

Sources & checked facts
  • handbook/quests/quests.json: introGear; upstream/snapshot-e4f093166/src/systems/questlines/qlLines.js: QL_LINES, lineOpens, step needs.

  • Same snapshot's src/systems/questlines/sheets/questlines.json: QLIG01–QLIG02 tiers, outcomes, named reward; quests/QLIG01.txt, QLIG02.txt: _set_, _forged_, _paid_, person/place declarations.

  • Same questline directory: qlLineRunner.js gates, pacing, retries; qlActs.js, qlLayer.js action counting. Snapshot src/systems/reforge.js, src/systems/loot/lootRarity.js: improvement rules; src/systems/features.js: online policy.

  • handbook/content/gear/loot-rarity.md, sockets-and-reforging.md; handbook/content/reference/quest-rewards.md, questline-ladder.md; docs/23-playing-online.md; docs/research/quest-research.md: recovery limits.

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