REFERENCE
Caps, timers and resets
Draft — Draft: checked against the game source, not yet read through end to endAvailable from the startThe limits players meet use different scopes: account totals, hourly service windows, event clocks, pair counts and world respawns.
This page is further along your path. Read ahead if you’re curious; you can return when you reach this stage.
Account and service limits
These are the limits most likely to affect repeated activity. A request-rate limit controls how often the service accepts operations; it does not necessarily cap how much you can gather or earn. Every hourly limit below counts within a fixed clock hour and starts again at the top of the next one.
| Activity | Limit or clock | Scope |
|---|---|---|
| Renown | 15000 XP per account per clock hour, across all its characters; at most 5,000 XP counted per report (the game reports about once a minute) | Account; Court writ Renown is credited on a separate path. |
| Profession service | 600 requests per clock hour (a harvest, a withdrawal, a delivery or a choice each count) | Account operation-rate limit, not a daily harvest counter. |
| Marks service | 120 operations per clock hour (an exchange or a guild move each count) | Account operation-rate limit. |
| Combat Marks | 150 Marks per UTC day from Dagon's Breach, town raids, the sea serpent, Redoubts and Starfall together | Shared account UTC-day ceiling across combat reward sources. |
| Bank of the Empire | 300 Marks exchanged for gold per day (never gold for Marks), at 8 gold per Mark | Account UTC day. |
| Marks balance | 10,000,000 | Account or guild balance ceiling. |
| Market | 30 active listings and 20 active orders; 60 new posts and 120 other operations per clock hour | Account; listings last 72 hours, orders last seven days. |
| Gathering nodes | A node slot resets at 00:00 UTC and is once per character per day | Character and node slot; there is no general daily harvest counter, though rare high-tier hides are limited to three a day. |
| Court writs | 3 writs | Account per UTC day. |
| Motherlodes | Three world lodes each UTC day, at most 20 strikers per lode; one Marks reward per account per day | Shared world schedule plus account receipt. |
| Festival Soul Cakes | 120 finds per account per UTC day; 1,500 find requests per day | Account; event dates are configuration and can change. |
| Starfall | Up to nine stars counted per account per UTC day (the day the star fell) | Account; its Marks also count toward the combat Marks ceiling. |
| Bounties | Four postings per town board per game day; four active bounties per character | Game-day board schedule; a taken bounty lapses after one game day. |
Event clocks and pair limits
| Event | Clock or limit | What it means |
|---|---|---|
| Dagon's Breach | One gate per game day of the event clock (two real hours); entry window is 20:00–22:00 on that clock, about ten real minutes | Scheduled world event; a registered account claims each gate at most once. |
| Town raids | Same two-real-hour game-day schedule; at most 32 raids per game day | One receipt per account per raid; the source establishes no separate daily raid count. |
| Sea serpent | Rises every second event-clock day (every four real hours) at the dawn watch | One account receipt per serpent. |
| Arena | Eight-week season; same rated pair counts five bouts per UTC day and ten per season | Later bouts between that pair can be played unrated. |
| Royal Tourney | Same pair counts three bouts per UTC day | Seat-week tournament, open through the week it is proclaimed; separate from the Arena season. |
| Seat influence | 60 Watch per account per UTC day; gate influence at most 900 and Renown influence at most 400 per account per week; 2,000 per account per seat per week from all sources | Seat week; the Turning occurs Sunday at 18:00 UTC. |
| Abyss Dungeon | 48-hour unbeaten lifespan; three-minute collapse after defeat; two-hour cooldown; census needs two accounts | Shared world event, not a personal entry cooldown. |
World timers are not personal caps
Ordinary dungeon foes and containers respawn 20 minutes after they fell or were emptied, Elite Dungeon ones after 40 minutes, and those in an Abyss Dungeon or the Open Zone's halls after 30 minutes. Each foe and container keeps its own clock, whoever comes and goes. These govern respawns in a world, not how many times your account may earn a reward. The Abyss Dungeon's own rise and fall follow its shared event cycle, above.
Online account daily caps use UTC boundaries, while service-rate limits use clock-hour windows. Each daily book turns its UTC day at its own moment — up to ten minutes after midnight — so a cap or node slot can lag a little past 00:00 UTC; see src/net/dayTurn.js DAY_TURN_SPREAD_MS. Event schedules run on the shared event clock (a game day every two real hours), which is not the sky's hour you see in the world. A seasonal event's active dates are configurable. When the event notice and an old calendar disagree, follow the current notice.
A daily and weekly checklist
Keep this page open while you play. The boxes are saved in this browser and reset on the game's UTC clock; the limits themselves are in the tables above.
Common mistakes
Treating an operation-rate limit as a daily reward cap can make you stop an activity for the wrong reason.
Treating all daily resets as local midnight ignores the UTC account bucket.
Counting an event schedule as a personal cooldown mixes shared world timing with account receipts.
Treating the Arena pair limit as a cap on every match ignores its pair scope.
Next
Sources & checked facts
src/net/renown.js,server-account/src/renownTracks.js:RENOWN_XP_REPORT_MAX,RENOWN_XP_HOUR_MAX, the clock-hour windowserver-account/src/accounts.js:overRate(fixed clock-hour windows for the service rate limits)src/net/professionLaw.js,src/net/nodeLaw.js: profession request rates, node slots, hides, claims and writssrc/net/marksLaw.js: operation rate, balance, combat, gathering and bank limitssrc/net/marketLaw.js: market operations, listing/order counts and lifetimessrc/net/motherlodeLaw.js,server-account/src/motherlodes.js: Motherlode schedule and account receiptssrc/net/festivalLaw.js,server-account/src/stars.js,src/net/starfall/starfallLaw.js: event reward capssrc/net/gate/gateLaw.js,src/net/raid/raidLaw.js,src/net/serpent/serpentLaw.js: shared event clocks and receiptssrc/net/arena/arenaLaw.js,src/net/townSeatLaw.js,src/net/siege/siegeRef.js: Arena, Royal Tourney and seat limitssrc/systems/bounty/bountyBoard.js:BOUNTIES_PER_DAY,BOUNTY_ACTIVE_MAX,BOUNTY_LIFETIME_MINUTESsrc/net/wire.js,src/net/skyLaw.js: the event clock (sharedClassicMinutes) and the sky clock;RESPAWN_MSsrc/net/dayTurn.js:DAY_TURN_SPREAD_MS(daily books turn up to ten minutes after 00:00 UTC)src/net/superDungeon/sdLaw.js,src/systems/dungeon/dungeonRespawn.js: shared and dungeon respawn timers (dungeonRespawnMs)Research note:
handbook/research/X1.md;handbook/research/L1.md
Facts used on this page
- Renown XP per real hour: 15000 XP
src/net/renown.js·RENOWN_XP_HOUR_MAX - Combat Marks per day: 150 Marks
src/net/marksLaw.js·MARKS_COMBAT.perDay - Marks bank exchange per day: 300 Marks
src/net/marksLaw.js·MARKS_BANK.perDay - Bank exchange gold per Mark: 8 gold
src/net/marksLaw.js·MARKS_BANK.goldPerMark - Maximum market listings: 30 listings
src/net/marketLaw.js·MARKET_LISTINGS_MAX - Market listing lifetime: 72 hours
src/net/marketLaw.js·MARKET_LISTING_S - Court writs per day: 3 writs
src/net/professionLaw.js·COURT_WRITS_PER_DAY - Public dungeon respawn: 20 minutes
src/systems/dungeon/dungeonRespawn.js·DUNGEON_RESPAWN_MS - Elite dungeon respawn: 40 minutes
src/systems/dungeon/dungeonRespawn.js·ELITE_DUNGEON_RESPAWN_MS