STAGE · Privateer's Hold
Leaving the Hold
Draft — Draft: checked against the game source, not yet read through end to endAvailable from the startFind the dungeon's exit door to emerge outside Privateer's Hold, then follow the road toward Gothway Garden.
This page is further along your path. Read ahead if you’re curious; you can return when you reach this stage.
Find the exit
Follow the cave toward its exit door. Activating that door takes you outside and places you on the landing by the dungeon entrance, facing outward. The source does not define the Hold's internal layout, so use the game's compass and your own exploration to find the door.
Continue toward town
The monument to Julian LeFay stands beside the exit landing. From there, follow the road toward Gothway Garden, the nearest town and the first one a new character walks into after leaving the Hold.
Your own private instance of the Hold is different: you can enter it again at any time. It is a separate copy for you and your party, not a way back into the public room.
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Sources & checked facts
src/scenes/worldModes.js:tryExitDungeon,returnLanding,exitDungeonNowsrc/systems/startDungeon.js:HOLD_ONCE_TEXT,isPrivateersHoldsrc/world/lefayMonument.js:LEFAY1,LEFAY_TOWNsrc/systems/gothwayBoards.js:GOTHWAY-BOARDSResearch note:
handbook/research/H1.mdsrc/scenes/instanceDoor.js,src/net/instanceRoom.js: HOLD-ONCE (the public room is entered once; the Hold's instance any time)