REFERENCE
A Seat at the Table
Draft — Draft: checked against the game source, not yet read through end to endLevel 2 · King's Gambit for second stepWin a tavern card hand, then a King's Gambit game, and report to the regulars who invited you.
This page is further along your path. Read ahead if you’re curious; you can return when you reach this stage.
Checked against e4f093166; this guide describes DFO Online.
Line facts
| Field | Value |
|---|---|
| Giver | A tavern regular; generated separately for each quest |
| Opens | Character level 2; no separate online or registered-account gate in the line |
| Steps | Two: QLIT01–QLIT02 |
| Tier | 1 throughout |
| Start | Courier-delivered playing-card invitation; local tavern |
| Feature needs | First step has none; second needs The King's Gambit enabled |
| Unlocks | Next game lesson, then completion; no exclusive table access |
How the line starts
Wait outdoors in town by day for the invitation. The card starts the line. Another undelivered first letter can delay yours; check Quests.
Use a tavern town for setup retries. The second quest enters the journal directly with another regular. The King's Gambit defaults on but remains your setting online. Disabling it holds the second step; the first can still proceed.
Step table
| Step | Quest | Objective | Outcome |
|---|---|---|---|
| 1 | A Hand of Cards | Win a qualifying card hand; report | Payment; Gambit lesson follows |
| 2 | The King's Gambit | Win a Gambit game; report | Payment; line complete |
Walkthrough
1. A Hand of Cards
Read the invitation for the regular's name, tavern and town. Visit a tavern card table and play Hold'em or Iliac Hand while this quest is active. The tracked event is a hand whose main pot you win. Merely sitting down, watching another player, or leaving a hand unfinished does not meet that objective. You can play against locals or other players; the quest does not require beating the particular regular who sent the invitation.
Choose a stake you can afford while learning. The quest's later payment does not guarantee that your table play will be profitable. Watch the journal for the win to be recorded before travelling back. Once the report objective opens, speak to the invitation's named regular at the listed tavern. Winning alone does not end this step: that conversation pays and advances the line. A reminder from the regular means the required win has not yet been recorded.
2. The King's Gambit
Check Quests after the first report and read the new contact's address. This step creates another regular, so returning to the previous table's giver can leave you speaking to the wrong person. If the step is waiting on The King's Gambit, enable that feature before looking for its assignment. Ordinary card wins do not replace a Gambit victory. With the feature off, tables offer the other card games instead.
Play a complete King's Gambit game against a tavern regular or another player. Protect your king and defeat the opposing king; opening the board or winning an ordinary card hand is not the tracked event. Perform the win while this step runs, then check the journal for the report objective. Return to the regular named in this quest and speak to them. That conversation awards payment and completes the introduction. The script asks for a victory, without requiring a particular opponent or army composition.
Choices and outcomes
There is no quest branch. Choosing a game, opponent or stake affects your play, not a permanent story outcome. Success advances the line; expiry produces an unpaid failure.
Rewards and unlocks
Sheets specify tier 1 and standard payment; scripts award gold. The final The Regular's Lucky Charm jewel option has base Mark, subject to fitting. This is equipment, not Marks currency. Keep one item per gear offer; online success can earn capped Renown XP. See quest rewards. Completion grants no exclusive table access.
Recovery ladder
Read the journal's game, regular and address.
Check Quests for a hold, wait or retry; enable Gambit for its step.
Use a tavern town for setup and daytime outdoor mail delivery.
Record the required win, then report. No private dungeon is involved.
Success normally waits one character hour; failure/setup retries after one character day. Online deadlines charge played time.
Report quest ID, game and objective. Reload/abandon repair is unverified.
Next
Sources & checked facts
handbook/quests/quests.json:introTables. Snapshot root:upstream/snapshot-e4f093166/.Snapshot
src/systems/questlines/:qlLines.jsgates/needs;sheets/questlines.jsonQLIT01–QLIT02;quests/QLIT01.txt,QLIT02.txt_won_,_paid_, contacts;qlActs.js,qlLayer.jscounts;qlLineRunner.jsholds/retries.Snapshot
src/systems/features.js:KINGS_GAMBIT_KEY, default and online scope.handbook/content/feet/tavern-games.md; referencequest-rewards.md,questline-ladder.md;docs/23-playing-online.md;docs/research/quest-research.md: recovery limits.