STAGE · Your first town
The Fighters Guild
Draft — Draft: checked against the game source, not yet read through end to endAvailable from the startJoin a Fighters Guild hall for training, repair, identify and cure services, and the guild's own quest work.
This page is further along your path. Read ahead if you’re curious; you can return when you reach this stage.
Joining and rank
The ordinary guild application needs non-negative faction standing, one Fighters Guild skill of at least 22 and a second guild skill of at least 4. Ranks run from 0 to 9; promotion reads faction reputation and the permanent values of the guild's skills, not temporary boosts.
Online, personal rank stops at 7. Ranks 8 and 9 are chapter seats. When you earn a promotion, opening the hall's services applies it immediately; the old review delay is not used for earned promotions. The NPC guilds explains the shared rules.
What the hall offers
| Service | What it does | Access |
|---|---|---|
| Training | Raise one guild skill by one point | Member; 100 × character level a session |
| Repair | Repair worn equipment | Member; quoted gold |
| Identify | Identify an item | Open to anyone |
| Quests | Take guild work | Open; see the Fighters Guild quests |
| Donate | Give gold to the guild | Open; affects standing |
| Cure disease | Treat a disease | Open; quoted gold |
A training session takes three game hours, costs fatigue, and can be taken once every 12 game hours. The guild trains Archery, Axe, Blunt Weapon, Critical Strike, Giantish, Hand-to-Hand, Jumping, Long Blade, Orcish, Running, Short Blade and Swimming, up to skill 50. The price formula and Refined Training reduction are in The NPC guilds.
The hall does not offer the Mages Guild's spell, magic-item, soul-gem, summoning or teleport services, and it does not sell potions. Use Mages Guild services, Temples or The Thieves Guild for those.
Common mistakes
Applying with only one qualifying skill.
Expecting a promotion to arrive on a timer after you have already earned it.
Paying for training above skill 50; the trainer refuses it.
Looking for potions or spells at a Fighters Guild hall.
Next
Sources & checked facts
upstream/snapshot-e4f093166/src/systems/guild/guilds.js:isEligibleToJoin,calculateNewRank,updateRank.upstream/snapshot-e4f093166/src/systems/guild/guildServices.js:TRAINING_SKILLS.FightersGuild,canAccessService,trainingPrice.upstream/snapshot-e4f093166/src/systems/guild/guildServiceActions.js: training cooldown and duration.handbook/content/town/npc-guilds.md: joining, rank and shared training rules.