YOUR COMPANION, FROM THE HOLD TO THE HORIZON

STAGE · Your first town

The Fighters Guild

Draft — Draft: checked against the game source, not yet read through end to endAvailable from the start

Join a Fighters Guild hall for training, repair, identify and cure services, and the guild's own quest work.

Joining and rank

The ordinary guild application needs non-negative faction standing, one Fighters Guild skill of at least 22 and a second guild skill of at least 4. Ranks run from 0 to 9; promotion reads faction reputation and the permanent values of the guild's skills, not temporary boosts.

Online, personal rank stops at 7. Ranks 8 and 9 are chapter seats. When you earn a promotion, opening the hall's services applies it immediately; the old review delay is not used for earned promotions. The NPC guilds explains the shared rules.

What the hall offers

ServiceWhat it doesAccess
TrainingRaise one guild skill by one pointMember; 100 × character level a session
RepairRepair worn equipmentMember; quoted gold
IdentifyIdentify an itemOpen to anyone
QuestsTake guild workOpen; see the Fighters Guild quests
DonateGive gold to the guildOpen; affects standing
Cure diseaseTreat a diseaseOpen; quoted gold

A training session takes three game hours, costs fatigue, and can be taken once every 12 game hours. The guild trains Archery, Axe, Blunt Weapon, Critical Strike, Giantish, Hand-to-Hand, Jumping, Long Blade, Orcish, Running, Short Blade and Swimming, up to skill 50. The price formula and Refined Training reduction are in The NPC guilds.

The hall does not offer the Mages Guild's spell, magic-item, soul-gem, summoning or teleport services, and it does not sell potions. Use Mages Guild services, Temples or The Thieves Guild for those.

Common mistakes

  • Applying with only one qualifying skill.

  • Expecting a promotion to arrive on a timer after you have already earned it.

  • Paying for training above skill 50; the trainer refuses it.

  • Looking for potions or spells at a Fighters Guild hall.

Next

Sources & checked facts
  • upstream/snapshot-e4f093166/src/systems/guild/guilds.js: isEligibleToJoin, calculateNewRank, updateRank.

  • upstream/snapshot-e4f093166/src/systems/guild/guildServices.js: TRAINING_SKILLS.FightersGuild, canAccessService, trainingPrice.

  • upstream/snapshot-e4f093166/src/systems/guild/guildServiceActions.js: training cooldown and duration.

  • handbook/content/town/npc-guilds.md: joining, rank and shared training rules.

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