YOUR COMPANION, FROM THE HOLD TO THE HORIZON

STAGE · Privateer's Hold

Archery and magic

Draft — Draft: checked against the game source, not yet read through end to endAvailable from the start

Draw a bow, lead your shots with movement, and manage spell points when casting.

Use a bow

Equip a bow and arrows, then draw and release to fire. A bow uses the Archery skill. Its arrow travels through the space between you and the target, so moving out of an enemy archer's line can avoid a shot.

Give the shot time to draw. A release before 0.2 seconds takes a penalty to hit; a draw that is too short also reduces damage. Holding the draw too long lowers damage rather than improving it. You can recover some arrows from foes or from where a shot struck the environment.

Cast a spell

Casting uses spell points. The cost depends on the spell's effects, target and your skill in its school, with a floor of 5 points. Some effects can make a cast free. If your spell points are low, use a less costly spell or rest when it is safe.

Starting a cast occupies your hands briefly, and a short recovery period follows. Avoid beginning a cast when an enemy is already in striking range; move or create space first.

Next

Sources & checked facts
  • src/combat/arrowFlight.js: arrow flight, lodged arrows and recoverable stuck shafts

  • src/combat/pcaao.js: pcaaoAttackDamage (bow damage online)

  • src/systems/roleplayRealism/rrRealism.js: rrAdjustWeaponHitChanceMod, rrAdjustWeaponAttackDamage

  • src/systems/online/onlineLane.js: PCAAO and Roleplay & Realism online rules

  • src/systems/spellcost.js: CAST_COST_FLOOR, calculateCastCost

  • src/combat/fpsSpellCasting.js: CAST_RECOVER_S

  • Research note: handbook/research/H2.md

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