STAGE · Your first town
Meeting other players
Draft — Draft: checked against the game source, not yet read through end to endAvailable from the startChat channels, finding a group, parties, shared kills and mentor mode.
This page is further along your path. Read ahead if you’re curious; you can return when you reach this stage.
Choose a channel
DFO chat separates messages by audience. /world or /g reaches everyone online; /region or /r reaches your region; /local, /l, /say or /s reaches nearby players. /party and /guild stay with those groups. Trade and LFG are opt-in: use /join trade or /join lfg to listen and speak there, and /leave trade or /leave lfg to leave one. The chat panel shows the channels available to you.
Find a group and travel together
Post in LFG to look for companions, then invite players from the Social panel. A party can hold 8 accounts including you. Invitations expire after two minutes. Each member retains their own quest state when a shareable quest is copied to them; questline steps cannot be shared.
When several party members fight the same foe, recent attackers count toward the shared encounter's scaling. Renown from a kill is not divided among the party. For a journey to the leader, see Party travel later.
Keep control of contact
/block, /unblock and /blocked manage who can reach you through chat, requests and invitations. A block hides that player's lines and requests from you; the other player is not told. Use /report <name> or a chat line's Report action for player conduct. /bug opens a private developer report form.
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Sources & checked facts
src/net/chatCommands.js: channel commands, joining and leaving opt-in channels, block and report commandssrc/net/chat.js: channel names and opt-in channel behaviorsrc/net/wire.js:PARTY_MAX,INVITE_TTL_MSsrc/systems/quest/questShare.js: copied quest state and questline sharing refusalsrc/systems/party/partyScale.js: recent attackers and shared foe scalingsrc/net/renown.js:renownPartyXpsrc/net/safety/safetyLaw.js,src/net/social.js: block and report behaviorsrc/scenes/roomLootHost.js: shared room container base listResearch note:
handbook/research/S1.md
Facts used on this page
- Maximum party size: 8 players
src/net/wire.js·PARTY_MAX