YOUR COMPANION, FROM THE HOLD TO THE HORIZON

REFERENCE

What changed

Draft — Draft: checked against the game source, not yet read through end to endAvailable from the start

Player-facing changes in the latest sync, plus the archived notes from the previous one.

Sync: 0df2d87eb to e4f093166 (21–24 October 2026)

Sea and ships

  • The Eltheric Ocean past Veilhaven's peace is an online open-PvP zone (ETHER-WILD). The same wild-zone law as the Wrothgarian Mountains applies: relay-refereed fights, death's drop and remains, four-times-stronger foes, and loot that rises through four depth bands (+25%, +50%, +75%, +100%). A death at sea rises at the nearest freeport's town, and the peace around Veilhaven and the Veil is safe. See The Eltheric Ocean.

  • Ship-vs-ship prizes (SHIP-PVP): a wrecked and boarded ship is not a death — its captain keeps the hull's hold — but the boarder takes about one third of the hold's worth, at most eight pieces, held by the account service for collection. See Owning a ship.

  • New sea activity: freeport bounties funded by players' gold, a realm season board, daily deep-sea elite vaults, the Aether Storm and treasure-fleet shared events, and the Eltheric Tidemail Aetheric set.

Weapons and hands

  • The Dwarven Pistolet is in the game: one-handed, Archery, uses Dwemer Pellets, deals 4–15 damage. Two pistols can be paired, and a pistol can be paired with a blade; the mixed pair's gun reloads in 2.8 s instead of 1.4 s (PISTOLET, MIXED-PAIR). Since GUNS-UNFOUND (23 October) neither gun drops, but pellets still drop and are still sold.

  • A readied spell can share the hand with a one-handed weapon when the other hand is empty (SPELL-HAND); a two-hander or two occupied hands still use the classic cast.

Homes, guilds and the interface

  • Homes are the account's, bought by one character (ACCOUNT-HOMES). char_id is the buyer whose three-home cap counts it, and deleting that character releases its homes. See Owning a home.

  • A guild holds 75 members, not 50 (GUILD-CAP); the guild hall can be sold at its door by its guildmaster (GUILD-HALL-SALE), and the Guild tab is now a window of its own (GUILD-WINDOW).

  • Collections (COLLECTIONS-II): titles, auras, profile icons and glyphs, where each comes from and whether it can be had now.

  • The HUD event board and a grouped Timers window announce shared events (EVENTS1, TIMERS2), and the pause menu's season book shows the season's boards (SEASON-BOOK).

  • NPC marks (NPC-MARKS): a bobbing gold ! over a quest person, a gold coin over a merchant and a blue gem over a guild servant, on Morrowind bodies.

  • Middle mouse is the party ping (PARTY-PING), and auto-run moved to F3.

Professions and economy

  • Crafting writs (CRAFT-WRITS): up to three per account per UTC day, drawn within the character's best crafter's ranks, filled with goods the service saw made, and paid in Marks, craft XP, Renown and guild standing.

  • Potion drops were cut to under half; a Novice's brew now makes two potions at 25 gold, and cooked food is lighter (CRAFT-PAYS, POT-THIN).

Dungeons and world timing

  • The Abyss Dungeon's Way Through portal stands beside everyone in the dungeon after the first person crosses the Rift, and beside each later arrival (SD-THROUGH).

  • Unpicked boss/floor loot is mailed to the mailbox (LOST-SPOILS), so a missed floor is not always a loss.

  • Wilderness spawned dungeons are 25% rarer (SPAWN-THIN): the 30% normal and 10% elite bands are kept on three quarters of the pixels that rolled them.

  • Daily books turn up to ten minutes after 00:00 UTC (DAY-TURN): each book (professions, nodes, dungeon state, town state) turns its own UTC day within that spread.

  • Several quest, chat and rendering fixes: keyboard focus in chat, quest giver/location names, travel-view stalls, snow on steep faces, horse posing and boat state.

What did not change

The reviewed changes set no new character-level or registration gate for these systems. The stock-class revision belongs to the previous sync. The fact registry re-read 34 values at e4f093166: only guild.membersMax changed (50 → 75); the online-ruleset table gained the Event board and Morrowind People Marks rows.

Previous sync: 4bba28c6c to 0df2d87eb (archive)

These changes were already in the guide before the current sync and are kept for returning readers. The source interval is 4bba28c6c..0df2d87eb (20–21 October 2026).

  • Starfall can populate denser waves (up to 24 foes) under a dedicated spawn grant; the account claim record still counts at most nine stars per account per UTC day.

  • Open Zone and professions: death gold drops show correctly when partly taken, and Enemy Expansion animals can be skinned for profession hides.

  • Items and trading: loose-pack Essence can be spent on the Reforge; Enemy Expansion souls in Soul Gems no longer freeze trading.

  • Chat and quest clarity: Tab/Space no longer hijack chat focus; quest responses identify the questor and the temple or guild hall.

  • Travel and rendering: travel-view stalls reduced, horses posed on entry, held boats tracked, grass updates spread, snow on steep faces.

  • Character and desktop: the eighteen stock classes have revised skill lists (movement skills keep a high tier only where they are the class's own; languages no longer take a tier slot); the Burglar is forbidden chain and plate; the desktop shell recovers from renderer loss.

  • Shared-world timing: the online world carries an owner's clock through streets, buildings and dungeon foes without catch-up progress; shared foe updates are prioritized and bounded.

Next

Sources & checked facts
  • src/systems/wild/etherWild.js, src/systems/wild/wildZone.js: ETHER-WILD, the four bands, foe multipliers, death drop and rise

  • src/net/sea/seaPrizeLaw.js, src/net/sea/seaBountyLaw.js, src/net/sea/seaSeasonLaw.js, src/systems/sea/seaVaults.js, src/systems/sea/seaEvents.js, src/scenes/naval/navalSeaSet.js: sea prizes and activities

  • bible/05-Combat/Dwarven-Pistolet.md, bible/05-Combat/Dwarven-Thunderlock.md, bible/05-Combat/Two-Hands.md, src/combat/twoHands/spellHand.js: Pistolet, pairs and the spell hand

  • server-account/src/homes.js, src/net/homeLaw.js, src/net/guild/guildLaw.js: ACCOUNT-HOMES, HOMECAP and GUILDMEMBERS_MAX

  • src/ui/collections/wardrobeCatalogue.js, src/systems/eventBoard.js, src/systems/seasonBook.js, src/render/npcMarkPass.js, src/systems/party/partyPing.js: Collections, event board, season book, NPC marks and party ping

  • src/net/craftWritLaw.js, src/net/dayTurn.js, src/world/spawnedDungeons.js, src/net/lostSpoils.js, src/scenes/superDungeon/sdThrough.js: writs, day turn, spawn thinning, lost spoils and Way Through

  • handbook/facts/facts.json, handbook/facts/tables.json: the re-read facts and the online ruleset table

  • Previous sync sources remain in the archived entry above; research notes: handbook/research/X2.md, handbook/research/M.md

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