REFERENCE
What changed
Draft — Draft: checked against the game source, not yet read through end to endAvailable from the startPlayer-facing changes in the latest sync, plus the archived notes from the previous one.
This page is further along your path. Read ahead if you’re curious; you can return when you reach this stage.
Sync: 0df2d87eb to e4f093166 (21–24 October 2026)
Sea and ships
The Eltheric Ocean past Veilhaven's peace is an online open-PvP zone (ETHER-WILD). The same wild-zone law as the Wrothgarian Mountains applies: relay-refereed fights, death's drop and remains, four-times-stronger foes, and loot that rises through four depth bands (+25%, +50%, +75%, +100%). A death at sea rises at the nearest freeport's town, and the peace around Veilhaven and the Veil is safe. See The Eltheric Ocean.
Ship-vs-ship prizes (SHIP-PVP): a wrecked and boarded ship is not a death — its captain keeps the hull's hold — but the boarder takes about one third of the hold's worth, at most eight pieces, held by the account service for collection. See Owning a ship.
New sea activity: freeport bounties funded by players' gold, a realm season board, daily deep-sea elite vaults, the Aether Storm and treasure-fleet shared events, and the Eltheric Tidemail Aetheric set.
Weapons and hands
The Dwarven Pistolet is in the game: one-handed, Archery, uses Dwemer Pellets, deals 4–15 damage. Two pistols can be paired, and a pistol can be paired with a blade; the mixed pair's gun reloads in 2.8 s instead of 1.4 s (PISTOLET, MIXED-PAIR). Since GUNS-UNFOUND (23 October) neither gun drops, but pellets still drop and are still sold.
A readied spell can share the hand with a one-handed weapon when the other hand is empty (SPELL-HAND); a two-hander or two occupied hands still use the classic cast.
Homes, guilds and the interface
Homes are the account's, bought by one character (ACCOUNT-HOMES).
char_idis the buyer whose three-home cap counts it, and deleting that character releases its homes. See Owning a home.A guild holds 75 members, not 50 (GUILD-CAP); the guild hall can be sold at its door by its guildmaster (GUILD-HALL-SALE), and the Guild tab is now a window of its own (GUILD-WINDOW).
Collections (COLLECTIONS-II): titles, auras, profile icons and glyphs, where each comes from and whether it can be had now.
The HUD event board and a grouped Timers window announce shared events (EVENTS1, TIMERS2), and the pause menu's season book shows the season's boards (SEASON-BOOK).
NPC marks (NPC-MARKS): a bobbing gold
!over a quest person, a gold coin over a merchant and a blue gem over a guild servant, on Morrowind bodies.Middle mouse is the party ping (PARTY-PING), and auto-run moved to F3.
Professions and economy
Crafting writs (CRAFT-WRITS): up to three per account per UTC day, drawn within the character's best crafter's ranks, filled with goods the service saw made, and paid in Marks, craft XP, Renown and guild standing.
Potion drops were cut to under half; a Novice's brew now makes two potions at 25 gold, and cooked food is lighter (CRAFT-PAYS, POT-THIN).
Dungeons and world timing
The Abyss Dungeon's Way Through portal stands beside everyone in the dungeon after the first person crosses the Rift, and beside each later arrival (SD-THROUGH).
Unpicked boss/floor loot is mailed to the mailbox (LOST-SPOILS), so a missed floor is not always a loss.
Wilderness spawned dungeons are 25% rarer (SPAWN-THIN): the 30% normal and 10% elite bands are kept on three quarters of the pixels that rolled them.
Daily books turn up to ten minutes after 00:00 UTC (DAY-TURN): each book (professions, nodes, dungeon state, town state) turns its own UTC day within that spread.
Several quest, chat and rendering fixes: keyboard focus in chat, quest giver/location names, travel-view stalls, snow on steep faces, horse posing and boat state.
What did not change
The reviewed changes set no new character-level or registration gate for these systems. The stock-class revision belongs to the previous sync. The fact registry re-read 34 values at e4f093166: only guild.membersMax changed (50 → 75); the online-ruleset table gained the Event board and Morrowind People Marks rows.
Previous sync: 4bba28c6c to 0df2d87eb (archive)
These changes were already in the guide before the current sync and are kept for returning readers. The source interval is 4bba28c6c..0df2d87eb (20–21 October 2026).
Starfall can populate denser waves (up to 24 foes) under a dedicated spawn grant; the account claim record still counts at most nine stars per account per UTC day.
Open Zone and professions: death gold drops show correctly when partly taken, and Enemy Expansion animals can be skinned for profession hides.
Items and trading: loose-pack Essence can be spent on the Reforge; Enemy Expansion souls in Soul Gems no longer freeze trading.
Chat and quest clarity: Tab/Space no longer hijack chat focus; quest responses identify the questor and the temple or guild hall.
Travel and rendering: travel-view stalls reduced, horses posed on entry, held boats tracked, grass updates spread, snow on steep faces.
Character and desktop: the eighteen stock classes have revised skill lists (movement skills keep a high tier only where they are the class's own; languages no longer take a tier slot); the Burglar is forbidden chain and plate; the desktop shell recovers from renderer loss.
Shared-world timing: the online world carries an owner's clock through streets, buildings and dungeon foes without catch-up progress; shared foe updates are prioritized and bounded.
Next
Sources & checked facts
src/systems/wild/etherWild.js,src/systems/wild/wildZone.js: ETHER-WILD, the four bands, foe multipliers, death drop and risesrc/net/sea/seaPrizeLaw.js,src/net/sea/seaBountyLaw.js,src/net/sea/seaSeasonLaw.js,src/systems/sea/seaVaults.js,src/systems/sea/seaEvents.js,src/scenes/naval/navalSeaSet.js: sea prizes and activitiesbible/05-Combat/Dwarven-Pistolet.md,bible/05-Combat/Dwarven-Thunderlock.md,bible/05-Combat/Two-Hands.md,src/combat/twoHands/spellHand.js: Pistolet, pairs and the spell handserver-account/src/homes.js,src/net/homeLaw.js,src/net/guild/guildLaw.js: ACCOUNT-HOMES, HOMECAP and GUILDMEMBERS_MAXsrc/ui/collections/wardrobeCatalogue.js,src/systems/eventBoard.js,src/systems/seasonBook.js,src/render/npcMarkPass.js,src/systems/party/partyPing.js: Collections, event board, season book, NPC marks and party pingsrc/net/craftWritLaw.js,src/net/dayTurn.js,src/world/spawnedDungeons.js,src/net/lostSpoils.js,src/scenes/superDungeon/sdThrough.js: writs, day turn, spawn thinning, lost spoils and Way Throughhandbook/facts/facts.json,handbook/facts/tables.json: the re-read facts and the online ruleset tablePrevious sync sources remain in the archived entry above; research notes:
handbook/research/X2.md,handbook/research/M.md