YOUR COMPANION, FROM THE HOLD TO THE HORIZON

QUEST GUIDE

Every quest, and how to run it

QUEST GUIDE · 283 QUESTS

Find a quest

The journal tells you what to do; this guide tells you what the quest will ask, what it pays, and where players get stuck. Start with a name, a guild or the main story. Generated quests name a different place every time — read the journal before you travel.

Read the main-story overview →

First complete pass. The index and facts are source-checked at e4f09316. Generated quests use pattern guides; named main-quest and questline steps have their own objective lists. How this guide is checked.
How to read a quest in DFO
  • The journal is the map. It names the region, place, person or target; generated quests choose a different site for every character.
  • Read the offer twice and write down the place and time. The journal does not always repeat the region, place, person and clock together.
  • A quest dungeon can be opened as your private instance. Use it when the door asks Public or Your instance.
  • Online, a failed quest costs no faction standing; a deliberate betrayal or crime still has its own consequences.
  • The quest rewards page explains the gear choice and tiers; the questline ladder explains line gates.

Choose a quest

Search or pick a category to begin.