THE REFERENCE
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What the page footer means, what a Draft badge means, and how to report a mistake.
Available from the startGlossary Draft — Draft: checked against the game source, not yet read through end to end
Short definitions for the game's world, controls, online systems, events, currencies and progression terms used in the handbook, grouped A–Z.
Available from the startWhich rules apply online
DFO Online folds in many mods; this page shows which are forced on for everyone, which are locked at their defaults, and which are yours to switch.
Available from the startComing from Daggerfall or Daggerfall Unity Draft — Draft: checked against the game source, not yet read through end to end
The rules a classic or DFU veteran has to unlearn before playing DFO online.
Available from the startCaps, timers and resets Draft — Draft: checked against the game source, not yet read through end to end
The limits players meet use different scopes: account totals, hourly service windows, event clocks, pair counts and world respawns.
Available from the startMods, saves and wipes Draft — Draft: checked against the game source, not yet read through end to end
No mods and no save import, where progress lives, and what is known about wipes and seasons.
Available from the startThe questline ladder Draft — Draft: checked against the game source, not yet read through end to end
Every questline, its gate, giver, and the system or story it introduces.
Available from the startQuest rewards Draft — Draft: checked against the game source, not yet read through end to end
Compare quest payments, reward choices and questline gates before you decide what to pursue.
Available from the startThe main story Draft — Draft: checked against the game source, not yet read through end to end
How the main quest begins, the chapter records the journal tracks, and how to recover when a chapter goes quiet.
Quest: Privateer's HoldLady Brisienna Draft — Draft: checked against the game source, not yet read through end to end
The Emperor's first letter, the tavern meeting that starts the main story, and what happens if you never arrive.
Level 2 · online · registered accountThe Court Crafter Draft — Draft: checked against the game source, not yet read through end to end
Gather materials, make a station-crafted piece, and report to the court's crafters through three introductory quests.
Level 3 · onlineWritten in the Stars Draft — Draft: checked against the game source, not yet read through end to end
Allocate new Firmament stars and visit the astrologers who introduce your online growth choices.
Level 6 · online; second step Renown 10The Bay's Troubles Draft — Draft: checked against the game source, not yet read through end to end
Defend a shared-world town raid, then bring one of your revenants to its knees for the watch.
Level 10 · online · registered accountThe Burning Doors Draft — Draft: checked against the game source, not yet read through end to end
Investigate Dagon's covens, close a Breach, and decide the embers' fate.
After The Burning Doors; online; registered accountThe Covens' Hoard Draft — Draft: checked against the game source, not yet read through end to end
Hunt gold-lit champions, recover a coven lieutenant's key, and choose whether to keep it or seal it away.
After The Covens' Hoard; online; registered accountThe Weir Road Draft — Draft: checked against the game source, not yet read through end to end
Reclaim Redoubts, defeat a warrior duke, and advise Corvane's account to the Empire.
Available from the startWhat changed Draft — Draft: checked against the game source, not yet read through end to end
Player-facing changes in the latest sync, plus the archived notes from the previous one.
Available from the startFighters Guild hunts Draft — Draft: checked against the game source, not yet read through end to end
Read generated hunt offers, distinguish house and dungeon targets, and recognise protection or capture jobs.
Level 12; online; registered accountThe Hour That Was Not Draft — Draft: checked against the game source, not yet read through end to end
Meet the Order of the Hour, break the Brass Remnant beneath an Abyss Dungeon, and choose who receives your account.
Available from the startMages Guild fetches Draft — Draft: checked against the game source, not yet read through end to end
Find generated quest objects, follow building clues, and prepare for spell-dependent recovery jobs.
Level 8; online; registered accountThe Old Coil Draft — Draft: checked against the game source, not yet read through end to end
Sail Hamid's packet lanes, face Sethrakul at sea, and choose between a sailor's offering and a scale trophy.
Available from the startTemple errands Draft — Draft: checked against the game source, not yet read through end to end
Distinguish exorcisms, relic recovery, healing, delivery and investigations before accepting a generated temple job.
Level 6; online; registered account; Starfall eventThe Thirteenth of Frostfall Draft — Draft: checked against the game source, not yet read through end to end
Hold fallen stars and decide the coven spindle's fate.
Level 4 · Loot RarityThe Smith's Secrets Draft — Draft: checked against the game source, not yet read through end to end
Set a gem, try the Reforge, and report to local armorers through an introduction to improving gear.
Level 5 · Naval CombatThe Harbormaster's Word Draft — Draft: checked against the game source, not yet read through end to end
Sail between ports, deliver a cargo contract, and force a ship to surrender through the sea introduction.
Level 3 · hauling introductionThe Merchant's Road Draft — Draft: checked against the game source, not yet read through end to end
Collect and deliver quest loads for stable masters and merchants through an introduction to hauling.
Level 2 · King's Gambit for second stepA Seat at the Table Draft — Draft: checked against the game source, not yet read through end to end
Win a tavern card hand, then a King's Gambit game, and report to the regulars who invited you.
Level 6 · onlineThe Herald's Call Draft — Draft: checked against the game source, not yet read through end to end
Win Arena ladder bouts in Daggerfall and collect the Herald's introductory purses.
Available from the startQuestions new players ask Draft — Draft: checked against the game source, not yet read through end to end
Short answers to new players' questions, from the first session to the late game, each linked to its page.
Available from the startThieves Guild work Draft — Draft: checked against the game source, not yet read through end to end
Read theft and smuggling offers, protect the assigned goods, and recognise when a quiet job changes direction.
Available from the startDark Brotherhood contracts Draft — Draft: checked against the game source, not yet read through end to end
Identify the assigned execution target, follow town or dungeon leads, and distinguish contracts from the one-time initiation.
Available from the startKnightly order quests Draft — Draft: checked against the game source, not yet read through end to end
Distinguish traitor hunts, monster clearing and rescues, then report the right result to your order.
Available from the startNoble work Draft — Draft: checked against the game source, not yet read through end to end
Plan deliveries, exchanges and discreet violence for nobles while watching changing deadlines and hidden standing costs.
Available from the startCommoner work Draft — Draft: checked against the game source, not yet read through end to end
Follow local leads, find missing people, clear beasts from named buildings and deliver the actual quest goods.
Available from the startMerchant work Draft — Draft: checked against the game source, not yet read through end to end
Plan merchant deliveries, recover assigned property and read changing instructions before fighting or handing goods over.
Available from the startCoven work Draft — Draft: checked against the game source, not yet read through end to end
Carry coven ingredients, escort people and follow remote contacts while separating recovery jobs from dangerous deliveries.
Available from the startVampire clan work Draft — Draft: checked against the game source, not yet read through end to end
Follow clan letters, resolve rivalries and protect clan interests without assuming every assignment requires a kill.
Available from the startDaedric quests Draft — Draft: checked against the game source, not yet read through end to end
Read each Prince's request, follow its generated targets and contacts, and check artifact or branch consequences before committing.
Available from the startCurse cure quests Draft — Draft: checked against the game source, not yet read through end to end
Follow hunter letters and distinguish confirmed vampire and werebeast cure actions from leads, delays and choices that keep the curse.
Available from the startKeys and commands Draft — Draft: checked against the game source, not yet read through end to end
DFO's default keyboard and mouse bindings, the chat channels and commands you can use, and where to rebind actions.
Available from the startPrivateer's Hold tutorial Draft — Draft: checked against the game source, not yet read through end to end
Use the fixed opening to learn controls, read the journal, find the exit and move into your first town.