YOUR COMPANION, FROM THE HOLD TO THE HORIZON

STAGE · Rivals and the Breach

Player guilds

Draft — Draft: checked against the game source, not yet read through end to endUnlocks at Renown 10

Joining and founding a guild, ranks, vault and chapters.

Join or found a guild

An existing guild invites you to join. If you want to found one, meet the Renown requirement and pay the founding cost. The service allows up to 75 characters in a guild. The Guildmaster and Officers can manage different guild actions; membership rank controls which actions are available.

RankWhat it means
GuildmasterLeads the guild and holds its highest permissions.
OfficerCan perform the officer actions granted by the guild law.
MemberA full guild member without officer controls.
RecruitA newly admitted or lower-rank member.

The exact permission checks belong to the guild service. Before depositing valuable items or Marks, read the current guild screen and confirm who can withdraw or spend them.

Guild vault and town chapters

The guild vault is the player guild's shared storage. Its capacity and permissions can change with guild facilities. Use the vault law and the guild UI as the authority for what you may deposit or withdraw.

“Chapter” can also mean an NPC guild chapter: a local branch of a Fighters Guild, Mages Guild, temple or order. That is separate from a player guild's ranks and permissions. Joining an NPC chapter does not make you a player-guild officer or grant authority over a town seat. See NPC guilds for those organizations.

Connect a guild to city control

Player guilds can pledge towns and compete for a Charter through the seat system. That is a separate weekly activity with its own influence, fee and upkeep rules. A guild membership alone does not mean that the guild holds a town. Continue to City control for how pledges and Charters work.

Common mistakes

  • Confusing NPC guild membership with a player guild. They have different rosters, services and progression.

  • Assuming every guild member can withdraw from the vault. Guild rank and vault permissions govern access.

  • Assuming a pledge already means the guild owns a town. A Charter is resolved at the weekly Turning.

Next

Sources & checked facts
  • src/net/guild/guildLaw.js: founding cost, roster cap, ranks and GUILD_POWERS / guildMay

  • src/net/guild/guildVaultLaw.js: vault capacity and permission law

  • server-account/src/guilds.js: invitations and account-side guild enforcement

  • src/net/npcChapterLaw.js: NPC guild chapter distinction

  • src/net/townSeatLaw.js: guild pledges and Charters

  • Research: handbook/research/R2.md

Facts used on this page

  • Guild founding Renown: 10 Renown
    src/net/guild/guildLaw.js · GUILD_FOUND_RENOWN
  • Guild founding cost: 10000 gold
    src/net/guild/guildLaw.js · GUILD_FOUND_GOLD
  • Maximum guild members: 75 members
    src/net/guild/guildLaw.js · GUILD_MEMBERS_MAX
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