STAGE
Gear and the sea
Levels 4-5
You understand loot rarity, sockets and reforging, and can take to the sea.
This stage is further along your path. You can read ahead, or return when you reach it.
In this stage
Loot rarity Draft — Draft: checked against the game source, not yet read through end to end
Rarity tiers, materials, item lines and sets, introduced by The Smith's Secrets.
Unlocks at character level 4Sockets and reforging Draft — Draft: checked against the game source, not yet read through end to end
Gems, sockets and reforging gear.
Available from the startEnchanting, spellmaking and potions Draft — Draft: checked against the game source, not yet read through end to end
Turn gold, equipment and ingredients into custom magic, and distinguish guild makers from profession brewing.
Available from the startMagic item economy Draft — Draft: checked against the game source, not yet read through end to end
What the item maker's budget and bill are, what soul gems and repairs cost, and when enchanting pays.
Available from the startSpellmaking maths Draft — Draft: checked against the game source, not yet read through end to end
How a made spell is priced, cast and why it fails, with worked examples and the online skill rule.
Available from the startSalvage and repair Draft — Draft: checked against the game source, not yet read through end to end
Welkynd Shards from salvage, repair costs, and resale value.
Registered accountCraft specialisations Draft — Draft: checked against the game source, not yet read through end to end
The two-craft limit past rank 50, and profession specialisations.
Unlocks at character level 5Owning a ship Draft — Draft: checked against the game source, not yet read through end to end
Shipyards, hulls, crew, cargo and naval combat, introduced by The Harbormaster's Word.
Registered accountOwning a home Draft — Draft: checked against the game source, not yet read through end to end
Buying a home online, its storage, bed and entry settings.
Available from the startSafe storage Draft — Draft: checked against the game source, not yet read through end to end
Where to keep gold, loot, materials and cargo, what each place can lose, and which one fits the goods.