STAGE
Getting around
Leaving your first town
You can cross the Iliac Bay on foot, by horse, carriage or ship.
This stage is further along your path. You can read ahead, or return when you reach it.
In this stage
Overworld travel Draft — Draft: checked against the game source, not yet read through end to end
Plot a walked route across the Iliac Bay, adjust its pace, and account for road, terrain and encounter settings.
Available from the startDanger and regions Draft — Draft: checked against the game source, not yet read through end to end
How a place's kind sets its danger, the Bay's regions compared, and how to open and read both maps.
Available from the startThe map and danger Draft — Draft: checked against the game source, not yet read through end to end
Use the world map to choose a destination and route, then treat terrain, location type and nearby threats as separate parts of risk.
Available from the startHired carriages
The carriage driver outside a walled city's gate sells instant land travel for a small daily fare.
Available from the startHorses Draft — Draft: checked against the game source, not yet read through end to end
Buy a horse at a Stable, use its speed and gallop carefully, and keep it fed when you travel together.
Available from the startShips and passage Draft — Draft: checked against the game source, not yet read through end to end
Book passage aboard a friendly ship at a port, follow its sailed route, and stay aboard until the voyage ends.
Available from the startPortal Stones Draft — Draft: checked against the game source, not yet read through end to end
Spend Welkynd Shards on a Portal Stone, choose a destination under the open sky, and let nearby travelers step through.
Available from the startMages Guild teleport Draft — Draft: checked against the game source, not yet read through end to end
Use the Mages Guild's rank-gated teleport service from a guild hall, and keep Recall's separate anchor rules in mind.
Available from the startParty travel Draft — Draft: checked against the game source, not yet read through end to end
Meet a party leader through an offered fast trip, confirm the fare, and arrive beside them without advancing world time.