YOUR COMPANION, FROM THE HOLD TO THE HORIZON

STAGE

Getting around

Leaving your first town

You can cross the Iliac Bay on foot, by horse, carriage or ship.

In this stage

Available from the start

Overworld travel Draft — Draft: checked against the game source, not yet read through end to end

Plot a walked route across the Iliac Bay, adjust its pace, and account for road, terrain and encounter settings.

Available from the start

Danger and regions Draft — Draft: checked against the game source, not yet read through end to end

How a place's kind sets its danger, the Bay's regions compared, and how to open and read both maps.

Available from the start

The map and danger Draft — Draft: checked against the game source, not yet read through end to end

Use the world map to choose a destination and route, then treat terrain, location type and nearby threats as separate parts of risk.

Available from the start

Hired carriages

The carriage driver outside a walled city's gate sells instant land travel for a small daily fare.

Available from the start

Horses Draft — Draft: checked against the game source, not yet read through end to end

Buy a horse at a Stable, use its speed and gallop carefully, and keep it fed when you travel together.

Available from the start

Ships and passage Draft — Draft: checked against the game source, not yet read through end to end

Book passage aboard a friendly ship at a port, follow its sailed route, and stay aboard until the voyage ends.

Available from the start

Portal Stones Draft — Draft: checked against the game source, not yet read through end to end

Spend Welkynd Shards on a Portal Stone, choose a destination under the open sky, and let nearby travelers step through.

Available from the start

Mages Guild teleport Draft — Draft: checked against the game source, not yet read through end to end

Use the Mages Guild's rank-gated teleport service from a guild hall, and keep Recall's separate anchor rules in mind.

Available from the start

Party travel Draft — Draft: checked against the game source, not yet read through end to end

Meet a party leader through an offered fast trip, confirm the fare, and arrive beside them without advancing world time.