YOUR COMPANION, FROM THE HOLD TO THE HORIZON

STAGE · The wider Bay

World events and their clock

Draft — Draft: checked against the game source, not yet read through end to endAvailable from the start

Raids, Motherlodes, Dagon's Breaches and the sea serpent: when and where they happen.

Read the clock before you travel

DFO Online uses more than one clock. A game day has 1,440 classic minutes; some events schedule against that clock. Account rewards and daily limits can instead reset on UTC. A world event being “daily” therefore does not mean it resets at your local midnight.

EventWhat to expectClock to follow
Town raidA selected town is attacked for a two-game-hour window. Its start varies within the game day.Shared game-day event information
MotherlodeThree world lodes are scheduled per UTC day. Each has a two-hour open window and a warning before it opens.UTC schedule and its live warning
Dagon's BreachA daily sequence of omen, rise, opening, seal and Wrath phases.Shared game-day clock; see Dagon's Breach later
Sea serpentA scheduled appearance with omen, rise, seal and sound phases on alternating game days.Serpent event clock; see The sea serpent later
StarfallSeveral falling stars during a night associated with the seasonal calendar.Starfall omen and gather window; see Festivals and Starfall

Motherlodes are shared resource events rather than a personal harvest timer. Their warnings and placement tell you when and where to travel. The sources do not establish a fixed schedule time for each day's lode, so use the live warning instead of planning around an assumed hour.

Plan a short visit

  1. Check whether the event is active, announced or still upcoming.

  2. Confirm its destination and phase before beginning a long trip.

  3. Leave time for the event window, the fight or interaction, and the return trip.

  4. Check the account receipt after an event. Daily caps can apply across several event types.

For tactics and rewards, continue to Town raids, Festivals and Starfall, or the event page that matches your goal. This page is only the clock map.

Common mistakes

  • Treating every daily rule as a UTC reset. Some schedules use game time; account caps use service boundaries.

  • Travelling on an old schedule. Check the current event phase and target before setting out.

  • Assuming every event has a fixed hour. Some laws define a window or warning but not one published start time per event.

Next

Sources & checked facts
  • src/systems/gameDate.js: classic game-day length and clock conversion

  • src/net/raid/raidLaw.js: RAID_DAY_MINUTES, RAID_WINDOW_MINUTES, raid window law

  • src/net/motherlodeLaw.js: schedule, warning and open-window law

  • src/net/gate/gateLaw.js: Dagon's Breach phases

  • src/net/serpent/serpentLaw.js: serpent day and phase law

  • src/net/starfall/starfallLaw.js, src/systems/starfall/starfallNight.js: Starfall phases and calendar

  • Research: handbook/research/W1.md, handbook/research/X1.md

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