YOUR COMPANION, FROM THE HOLD TO THE HORIZON

STAGE · Your first town

Mages Guild services

Draft — Draft: checked against the game source, not yet read through end to endAvailable from the start

Find spells, magic items, soul gems and summoners, and check which membership opens each service.

Finding the guild

Visit a Mages Guild hall and speak to its service NPCs. Temples, Thieves Guild halls, Brotherhood sanctuaries and knightly orders offer different services.

Admission needs non-negative reputation and magic-school skills at 22 and 4. See The NPC guilds.

Its rank ladder is Apprentice (0), Journeyman (1), Evoker (2), Conjurer (3), Magician (4), Enchanter (5), Warlock (6), Wizard (7), Master Wizard (8), Archmage (9). Advancement checks reputation and permanent skills. Online, personal advancement stops at 7; the higher ranks are chapter seats. Opening services applies an earned promotion immediately.

Services and access

Ranks below are Mages Guild ranks. Where another organization offers the same service, the row says so and links to that faction page. Trade windows quote purchase and sale prices.

ServiceWhat it doesRank neededCost/what it consumes
TrainingPractise an offered skillGuild member; temples train strangers tooQuoted gold, time and fatigue
QuestsTake Mages Guild workOpenNone beyond the quest
IdentifyIdentify an itemOpenNo guild fee
Buy SpellsAdd a ready-made spellPublicQuoted gold
Make SpellsDesign a spellGuild memberGold; carry a spellbook
Buy Magic ItemsBuy enchanted stockRank 3; Julianos 3 at a templeGold
Make Magic ItemsEnchant a carried itemRank 5; Julianos 5 at a templeGold, eligible item; a filled gem if binding a soul
TeleportationChoose a destination on the teleport mapRank 8; paid option admits any memberFree at 8+; paid travel below it
Daedra SummoningAttempt contact and a quest offerRank 6; Julianos 6, other temples 7 except Zenithar 8Summoning fee; failure still costs gold
Buy SoulgemsBuy empty or filled trapsRank 4; Arkay 4 at a templeQuoted gold

Paid teleportation depends on your Travel Options setting, off by default. Below rank 8 its fee is (8 - rank) * 200 gold. See Mages Guild teleport later for world-boundary restrictions.

Services that are not Mages Guild

Those services are listed here only because a player may have seen them in a guild or temple window. They belong to another faction:

Daedra summoning

Online guild and temple summoners list princes by name. Offline, they match the recorded day of year. The source describes fifteen of sixteen princes as annual summons, although its calendar lookup also includes Hircine's dated entry.

Glenmoril witches always select Hircine. Other covens draw a prince other than Hircine and remember the selection for the day; online that reroll uses the event clock, rather than the sky calendar.

The fee is 200000 - reputation * 1000, using your standing with the summoner. Example: reputation 0 means 200,000 gold. Success uses the prince's separate reputation and weather bonus. Sheogorath can replace your selection. Failed attempts and repeat greetings cost gold; if no quest can be created in the region, you keep your money.

Soul gems and Azura's Star

Buy Soulgems stocks empty and filled traps. Bought stock stays gone for the day. Filled traps supply Soul Bound; empty ones need captured souls.

Azura's Star is reusable: filling prefers an empty Star, while binding consumes an ordinary matching gem first. If only the Star supplies that soul, it empties and survives. See Enchanting, spellmaking and potions later.

Common mistakes

  • Joining for one service without checking its rank or another temple's offer.

  • Treating rank prestige as spendable gold: service access uses standing and rank, while the bill consumes its listed resources.

  • Expecting the offline calendar to govern online guild summoners, or every coven to offer every prince.

Next

Sources & checked facts

All paths below are in upstream/snapshot-e4f093166/.

  • src/systems/guild/guildServices.js: canAccessService, subclass switches; guildNpcServices.js: NPC_SERVICE; guildVariants.js: TEMPLE_DATA.

  • src/systems/guild/guilds.js: GUILDS.MagesGuild, isEligibleToJoin, updateRank; src/net/npcChapterLaw.js: ROLL_BOOK_RANK_MAX.

  • src/ui/guildServiceWindows.js: training flows; src/systems/guild/guildServiceActions.js: trainSkill; src/scenes/worldModes.js: openServiceFlow.

  • src/systems/knightlyGifts.js: receiveArmorDecision, receiveHouseDecision, RECEIVE_HOUSE_RANK.

  • src/systems/daedraSummoning.js: DAEDRA, summonsByName, daedraForSummoner, summoningCost, attemptSummoning.

  • src/systems/shopStock.js: stockSoulGems, dayShelf; src/systems/mysticism.js: fillEmptyTrap, removeFilledTrap.

  • src/systems/travel/travelOptions.js: custom guild registration; src/ui/travel/travelMapOptions.js: teleportCost; src/systems/modSettings.js: Teleportation.EnablePaidTeleportation.

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