YOUR COMPANION, FROM THE HOLD TO THE HORIZON

STAGE · Finding your feet

Your first week

Draft — Draft: checked against the game source, not yet read through end to endAvailable from the start

A session plan for levels 1 to 5, the introduction questlines they open, and what to check before you spend.

The first five levels

Levels 1 to 5 are where DFO Online hands out its first systems. Each introduction questline opens at a set character level, arrives as a courier letter, and sends you to one NPC in your current town. Two habits carry the stretch: keep your purse in the bank, and register before you invest in anything the account service tracks.

Before you invest an evening

Register early. A guest can play at once, but professions and Stores, the global market, player guilds, Marks, Soul Cakes and Starfall claims are refused or not recorded. Registration adds a username and password to the same account and keeps what you have done; save the eight recovery codes. See Your account.

Bank before you leave. An ordinary online death returns you to a safe point at half health and takes one tenth of the gold you carry, rounded down. Banked gold and letters of credit are outside that penalty, and any bank counter reaches the same Empire account online. See Dying online and Banks.

Join a guild for private work. NPC guilds take applications at their halls; the check is standing and guild skills, not a joining fee. The design records point a new character at the Fighters Guild hall in Gothway Garden. Guild quests give you your own dungeon and a reward card, and guild training stops at skill 50. See The NPC guilds.

A session plan

  1. Leave Privateer's Hold for Gothway Garden.

  2. Register, bank your gold and join a guild at its hall.

  3. Take one guild quest or a notice-board bounty and finish it; a quest dungeon is your own instance.

  4. Sell the spare loot, keep what you can use, and bank the purse again.

  5. Stand outdoors in town by day until a letter arrives; the Quests tab shows what each line waits for.

  6. Do the step the letter opened. The next step of that line waits an hour of character time, and no new line begins while another line's first letter is on its way.

The introductions, level by level

LevelQuestlineWhere the letter sends youWhat it starts
2The Court Crafter (registered account)A court crafter at the local general storeGathering, crafting, Professions and Stores
2A Seat at the TableA tavern regular at a tavernThe card tables; its second step waits for The King's Gambit
3Written in the Stars (online)An astrologer at a templeThe Firmament and its stars
3The Merchant's RoadA stable master's note; collect the load at a tavernWagons and hauling
4The Smith's SecretsAn armorer at an armorySockets and the Reforge; its steps wait for Loot rarity
5The Harbormaster's WordA harbormaster at a tavernShips and the sea; its steps wait for Naval Combat

The steps pay gold as well as teach: the level 2–4 lines pay 100–200 gold a step, and the level 5 sea line 200–400 (the quest scripts' ranges). A step starts wherever you are, so be in a proper town: the Court Crafter needs a general store, and the others a tavern, armory or temple. A step that cannot begin says so and waits a day of character time.

Before you spend

ChoiceWhat it costsWhat to know first
Firmament starOne point per star; Renown supplies two per level after the first, and the first sign is freeA refund is free below Renown 10; after that it costs 10 Marks a star, and a whole-sky respec costs 10000 gold
Craft rank10 × rank² XP a track: rank 50 is 25,000 and Master is 100,000Only two crafts may pass Journeyman (rank 50); the account service holds a third at rank 50
MasteryOne of five slots, spent when a skill reaches 100A mastery can never be undone: two primary, two major and one minor slot
GoldOne tenth of the carried purse per death; the large purchases are laterBank it. A skill swap costs 100,000 gold and a path reset 200,000

Common mistakes

  • Playing for days as a guest. The profession work, market trades and event rewards you earned were not recorded and cannot be claimed after you register.

  • Carrying the purse into a dungeon. One death takes a tenth of everything you carry.

  • Pushing a third craft to 50. It is held one experience point short of rank 51 for good; the two crafts you raise above 50 are the permanent pair.

  • Waiting for letters in the wilds or at night. The courier needs you outdoors in a town by day.

  • Refunding stars after Renown 10 without counting the cascade. A connecting star takes its dependents with it, and each is charged.

Next

Sources & checked facts
  • Design records: docs/32-questions.md "What should I do in my next session?"; docs/23-playing-online.md "Now (level 1–5)" and "The questlines"

  • src/systems/questlines/qlLines.js: QL_LINES, lineOpens; introCrafts (level 2, online, registered account), introTables (level 2, kingsGambit), introFirmament (level 3, online), introRoad (level 3), introGear (level 4, lootRarity), introSea (level 5, naval)

  • Quest scripts src/systems/questlines/quests/QLIP01.txt, QLIF01.txt, QLIT01.txt, QLIR01.txt, QLIG01.txt, QLIS01.txt: givers, buildings and gold ranges

  • src/systems/questlines/qlLineRunner.js: STEP_GAP_S, mayBegin

  • src/systems/quest/actions.js: GivePc delivery conditions (outdoors in a town by day)

  • src/systems/deathPenalty.js: DEATH_GOLD_DIVISOR

  • src/net/firmament/firmamentLaw.js: STARS_PER_RENOWN, starsFor, REFUND_FREE_BELOW_RENOWN, REFUND_SILVER_PER_STAR, FIRM_RESPEC_GOLD

  • src/net/professionLaw.js: CRAFTS_ABOVE_JOURNEYMAN, JOURNEYMAN_RANK, xpForRank

  • server-account/src/professions.js: craftCapSql (a third craft held one XP short of rank 51)

  • src/systems/masterSkills.js: mastery slots and permanence

  • src/systems/skillSwap.js: SKILL_SWAP_GOLD; src/systems/arcanePaths.js: SPEC_RESET_GOLD

  • server-account/src/accounts.js: registration and recovery codes

Facts used on this page

  • Refunds free below Renown: 10 Renown
    src/net/firmament/firmamentLaw.js · REFUND_FREE_BELOW_RENOWN
  • Refund cost per star: 10 Marks
    src/net/firmament/firmamentLaw.js · REFUND_SILVER_PER_STAR
  • Firmament respec: 10000 gold
    src/net/firmament/firmamentLaw.js · FIRM_RESPEC_GOLD
  • Journeyman rank: 50 rank
    src/net/professionLaw.js · JOURNEYMAN_RANK
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