STAGE · Your first town
The Thieves Guild
Draft — Draft: checked against the game source, not yet read through end to endAvailable from the startHow the guild invites you, what its hall trains, and which fence and spymaster services open at rank.
This page is further along your path. Read ahead if you’re curious; you can return when you reach this stage.
How you get in
The Thieves Guild has no application desk. Its tally counts thefts; at 10, it stamps an invitation letter. The initiation starts only while you are outside, and the tally freezes while a letter is pending. It never fires twice. Joining reveals the guild's hall on the town map.
The letter is a crime-guild invitation, not a courier questline letter. Online the wait is shorter than the classic three-day delay. Thievery covers the theft tallies, stolen goods and the law.
Rank and services
Ranks run from 0 to 9 under the same reputation-and-skill law as the other guilds. Online personal rank stops at 7; 8 and 9 are chapter seats. Earned promotions apply when you open the hall's services.
| Service | What it does | Access |
|---|---|---|
| Training | Raise one guild skill | Member; 100 × character level a session |
| Quests | Guild work | Open |
| Sell Magic Items (fence) | Sell enchanted equipment | Rank 2 |
| Spymaster | Open an information conversation | Rank 4 |
| Buy/Make Potions, spells, magic items, soul gems, summoning | Not offered | Use a temple or the Mages Guild |
The hall trains Backstabbing, Blunt Weapon, Climbing, Dodging, Jumping, Lockpicking, Pickpocket, Short Blade, Stealth, Streetwise and Swimming, up to skill 50. A session takes three game hours and is limited by the shared 12-game-hour cooldown. The NPC guilds covers the price formula.
Common mistakes
Trying to apply at the hall instead of waiting for the tally.
Carrying stolen goods into a court date; a conviction takes them.
Expecting the fence or spymaster at rank 0.
Looking for spellmaking or teleport at a guild hall; those are Mages Guild services.
Next
Sources & checked facts
upstream/snapshot-e4f093166/src/systems/crimeGuilds.js:THIEVES_GUILD_TALLY_TARGET,CRIME_GUILD_LETTER_ONLINE_MINUTES, invitation handling.upstream/snapshot-e4f093166/src/systems/guild/guildServices.js:thievesCanAccessService,TRAINING_SKILLS.upstream/snapshot-e4f093166/src/systems/guild/guildHallReveal.js: hall reveal.handbook/content/town/thievery.md: theft, stolen goods and the tally.