YOUR COMPANION, FROM THE HOLD TO THE HORIZON

STAGE · Your first town

The Thieves Guild

Draft — Draft: checked against the game source, not yet read through end to endAvailable from the start

How the guild invites you, what its hall trains, and which fence and spymaster services open at rank.

How you get in

The Thieves Guild has no application desk. Its tally counts thefts; at 10, it stamps an invitation letter. The initiation starts only while you are outside, and the tally freezes while a letter is pending. It never fires twice. Joining reveals the guild's hall on the town map.

The letter is a crime-guild invitation, not a courier questline letter. Online the wait is shorter than the classic three-day delay. Thievery covers the theft tallies, stolen goods and the law.

Rank and services

Ranks run from 0 to 9 under the same reputation-and-skill law as the other guilds. Online personal rank stops at 7; 8 and 9 are chapter seats. Earned promotions apply when you open the hall's services.

ServiceWhat it doesAccess
TrainingRaise one guild skillMember; 100 × character level a session
QuestsGuild workOpen
Sell Magic Items (fence)Sell enchanted equipmentRank 2
SpymasterOpen an information conversationRank 4
Buy/Make Potions, spells, magic items, soul gems, summoningNot offeredUse a temple or the Mages Guild

The hall trains Backstabbing, Blunt Weapon, Climbing, Dodging, Jumping, Lockpicking, Pickpocket, Short Blade, Stealth, Streetwise and Swimming, up to skill 50. A session takes three game hours and is limited by the shared 12-game-hour cooldown. The NPC guilds covers the price formula.

Common mistakes

  • Trying to apply at the hall instead of waiting for the tally.

  • Carrying stolen goods into a court date; a conviction takes them.

  • Expecting the fence or spymaster at rank 0.

  • Looking for spellmaking or teleport at a guild hall; those are Mages Guild services.

Next

Sources & checked facts
  • upstream/snapshot-e4f093166/src/systems/crimeGuilds.js: THIEVES_GUILD_TALLY_TARGET, CRIME_GUILD_LETTER_ONLINE_MINUTES, invitation handling.

  • upstream/snapshot-e4f093166/src/systems/guild/guildServices.js: thievesCanAccessService, TRAINING_SKILLS.

  • upstream/snapshot-e4f093166/src/systems/guild/guildHallReveal.js: hall reveal.

  • handbook/content/town/thievery.md: theft, stolen goods and the tally.

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