STAGE · Your first town
Temples
Draft — Draft: checked against the game source, not yet read through end to endAvailable from the startJoin a temple, train with its clergy, and check which potions, spells, magic items, summoning and soul gems its divine offers.
This page is further along your path. Read ahead if you’re curious; you can return when you reach this stage.
Joining and rank
Apply at a temple with non-negative standing, one temple skill at 22 and a second at 4. Membership is shared across the temples, so joining another divine replaces the previous temple membership. Ranks run from 0 to 9; promotion reads reputation and permanent skill values. Online personal rank stops at 7; 8 and 9 are chapter seats. Earned promotions are applied immediately when you open the services.
Services
Training, quests, donations and cure disease are available at every temple. The rest depend on the divine and your rank in that temple; the source's temple table is the authority for the exact threshold.
| Service | What it does | Typical temple access |
|---|---|---|
| Training | Raise one of the divine's skills | Anyone; member price or non-member price |
| Quests | Temple work and quest sites | Open |
| Donate | Give gold to the temple | Open; affects standing |
| Cure disease | Treat a disease | Open; quoted gold |
| Buy Potions | Buy stocked potions | Arkay/Dibella/Zenithar 1; Mara/Stendarr 2; Akatosh 4 |
| Make Potions | Mix carried ingredients | Arkay 4; Akatosh/Dibella/Mara/Stendarr 5; Zenithar 6 |
| Buy Spells | Add a ready-made spell | Kynareth 3 |
| Make Spells | Design a spell | Kynareth 6 |
| Buy Magic Items | Buy enchanted stock | Julianos 3 |
| Make Magic Items | Enchant a carried item | Julianos 5 |
| Daedra Summoning | Attempt contact and a quest offer | Other temples 7; Zenithar 8 (Julianos 6) |
| Buy Soulgems | Buy empty or filled traps | Arkay 4 |
The Mages Guild has its own versions of the spell, magic-item, summoning, soul-gem and teleport services; use Mages Guild services for those. The Mages Guild teleport is not a temple service.
Training
Each divine trains its own list; Akatosh's includes Alteration, Archery, Destruction and Long Blade, while Arkay's includes Axe, Restoration and Medical. A session takes three game hours, costs fatigue, raises one skill and can be taken once every 12 game hours. The cap is 50. See The NPC guilds for the shared price formula and Refined Training reduction.
Common mistakes
Joining two temples and expecting both memberships to persist.
Treating a temple's spell shelf as the Mages Guild's.
Expecting every divine to sell the same potion or summoning service at the same rank.
Paying the member price as a non-member; temples train strangers, but at 400 × level.
Next
Sources & checked facts
upstream/snapshot-e4f093166/src/systems/guild/guildServices.js:TEMPLE_TRAINING_SKILLS,templeCanAccessService,TEMPLE_DATA.upstream/snapshot-e4f093166/src/systems/guild/guildVariants.js: temple membership groups and rank data.upstream/snapshot-e4f093166/src/systems/guild/guilds.js: joining and rank rules.handbook/content/town/npc-guilds.md: shared training and membership rules.