STAGE · Creating your character
The creation screens
Available from the startCharacter creation is a short wizard, from race to a final summary; this page walks through each screen and what it decides.
This page is further along your path. Read ahead if you’re curious; you can return when you reach this stage.
The order of the screens
| Step | Screen | What you decide |
|---|---|---|
| 1 | Race | One of eight races. See Choosing a race. |
| 2 | Gender | Your character's body and portrait set. |
| 3 | Class method | Answer questions to be given a class, pick one from the list, or build a custom class. |
| 4 | Class | One of the eighteen classes, or the Custom row. See Classes and Custom classes. |
| 5 | Biography method | Answer background questions, or skip them. |
| 6 | Biography | Questions about your past; some answers adjust your starting details. |
| 7 | Name | Your character's name. |
| 8 | Face | One of ten faces for your race and gender. |
| 9 | Attributes | Your eight attributes, with bonus points to place. See Attributes and skills. |
| 10 | Skills | Your starting skill values, with points to place in each skill tier. |
| 11 | Reflexes | How quickly enemies react to you, from Very High to Very Low. |
| 12 | Summary | Check everything, then enter the world. |
The interface skin changes how these screens look, not what they ask. Classic and Enhanced skins run the same steps.
Three ways to choose a class
Questions: answer a short set of situational questions and the game proposes the class that fits your answers.
List: pick any of the eighteen classes directly. Each has fixed attributes, skills and special abilities.
Custom: design your own class: choose its skills, health per level, advantages and disadvantages. The game measures how strong the result is and makes a stronger class level more slowly.
If you already know the playstyle you want, the list or custom route gives you the most control.
Attributes: rolled, then placed
Each attribute starts from your class's base value plus a random 0 to 10. You then get a pool of 6 to 14 bonus points to place, one at a time, within the screen's limits. Reroll until you like the starting spread, then place the pool on the attributes your playstyle relies on.
Skills: three tiers
Your class sorts skills into three tiers. Each tier starts higher than the one below, and each tier gives you 6 points to place on the skills in it:
| Tier | Skills | Starting value |
|---|---|---|
| Primary | 3 | 28 to 31 |
| Major | 3 | 18 to 21 |
| Minor | 6 | 13 to 16 |
| Everything else | the rest | 3 to 6 |
Your tiered skills also drive your character level: you level up when they have risen far enough. See Attributes and skills.
Reflexes
Reflexes are a difficulty setting for combat. There are five settings, from Very High to Very Low; the default is Average. Higher reflexes make fights harder:
| Reflexes | Time between an enemy's melee attacks | Chance a monster lands each of its extra attacks |
|---|---|---|
| Very High | 0.9 seconds shorter than Average | 70% |
| High | 0.45 seconds shorter | 60% |
| Average | the base timing | 50% |
| Low | 0.45 seconds longer | 40% |
| Very Low | 0.9 seconds longer | 30% |
Online, enemies also telegraph many of their attacks (a glint and a marked shape on the ground; see Fighting later). A telegraphed attack lands when its wind-up completes, not on the timer above, so reflexes mostly change the pace of an enemy's ordinary swings and how many of a monster's extra attacks connect.
The setting is fixed at creation. If you are new to Daggerfall-style combat, Average or Low is a comfortable start.
Next
Sources & checked facts
src/ui/chargen.js:ChargenFlow,STATES(screen order), face index, Average reflex defaultsrc/ui/chargenArt.js:PLAYER_REFLEXES,REFLEX_COUNTsrc/characters/enemy/enemyAttack.js:MELEE_TIMER_REFLEX_MS(450 ms per step),resetMeleeTimersrc/combat/formulas.js:calculateAttackDamagemonster attack gate50 - 10 × (reflexes - 2); the same gate in the online combat core,src/combat/pcaao.js(PCAAO, forced on online)src/characters/enemy/enemyAttack.jsTACT4/TELL2 notes: a telegraphed blow lands "whatever the clock"src/systems/online/onlineLane.js:ONLINE_ROOM_MOD_KEYS(pcaaoforced on)src/characters/playerEntity.js:reflexes(0 Very High to 4 Very Low, 2 Average)src/systems/chargen.js:rollStats(base + 0-10, pool 6-14),rollSkills(tier baselines and 6-point pools)src/systems/chargenSession.js:loadCareers,applyCreationExtras, online classic levelling (applyHeadlessChargennotes)src/systems/races.js:FACES_PER_RACEResearch note:
handbook/research/C1.md