STAGE · Gear and the sea
Salvage and repair
Draft — Draft: checked against the game source, not yet read through end to endAvailable from the startWelkynd Shards from salvage, repair costs, and resale value.
This page is further along your path. Read ahead if you’re curious; you can return when you reach this stage.
Salvaging gear
Use Salvage on an eligible found item to break it into Welkynd Shards. The shard amount depends on the item's tier:
| Found item | Shards |
|---|---|
| Magic | 1 |
| Rare | 3 |
| Legendary | 8 |
| Exalted Legendary | 15 |
Salvage refuses Common items, Daggerfall's own ungraded magic items, crafted items, Aetheric and Gilded pieces, Artifacts, quest items, bound items, worn or locked items, and gear with a gem still set. Remove or extract a gem before you try. Shards are bound: they stack, but cannot be sold, traded, dropped or listed. Shops exchange 5 shards for a Portal Stone.
Repairing gear
Repair a damaged item at a smith or guild service. Online, Roleplay & Realism: Items' condition-price rules are held whole at their shipped defaults. Its repair calculation uses 0.6 times the fraction of condition missing times the item's base value, with a minimum of 1; the repair service then charges one third of that result, again with a minimum of 1. A full-condition item is free to repair. The final price can also reflect a guild discount.
If repairs are not instant, the item takes time and must be collected from the smith where you left it. Online allows magic repairs. Horses and wagons are not repaired at a smith; a Wagon Yard handles wagons.
Selling found gear
Gear handed to you in a worn state carries a found mark. At an online counter, the marked condition sets its sale condition even after a smith repairs it. Your own repairs above that mark receive only partial sale credit; wear after the find still lowers the item's price. An unmarked item, such as crafted gear, sells by its current condition, and a crafted item's rolled rarity lines do not add to the counter's base piece value.
This makes repairing useful for keeping equipment, but it does not turn a damaged found item into a higher resale value than its original mark. Compare repair costs with the item's use to you.
Common mistakes
Trying to salvage gear from a shop or a crafting bench. Salvage is for eligible found gear.
Leaving a gem set. A set gem blocks salvage; unset or extract it first.
Repairing only to raise a sale price. A found item's original condition mark still governs the counter price.
Next
Sources & checked facts
src/systems/online/onlineLane.js:ONLINE_WHOLE_MODSandONLINE_FORCED_SETTINGS(Roleplay & Realism: Items and magic repair policy)src/systems/settings/settings.js:PORT_DEFAULTSanddefaultOffor port repair defaultssrc/systems/reforge.js:SALVAGE_SHARDS,salvageShards,salvageRefusalsrc/systems/gate/gateSpoils.js:WELKYND_SHARD,PORTAL_STONE_SHARDSsrc/systems/repairService.js:dfuItemRepairCost,REPAIR_COST_SCALE,calculateItemRepairCost,calculateItemRepairTime,repairRefusalsrc/systems/roleplayRealismItems/rriRealism.js:conditionRepairCostBase,REPAIR_COST_FACTORsrc/systems/item/foundMark.js:foundSalePercentage,MEND_SALE_SHARE;src/systems/tradeModes.js:saleConditionPercentageResearch note:
handbook/research/P3.md; online-lane check:handbook/research/M.md