STAGE · The late game
Abyss Dungeons
Draft — Draft: checked against the game source, not yet read through end to endAvailable from the startFind the shared Abyss Dungeon while it is open, and separate its world event from the level-gated questline.
This page is further along your path. Read ahead if you’re curious; you can return when you reach this stage.
Find the shared dungeon
The Abyss Dungeon is the player-facing name for the system whose internal source name is Super Dungeon. It is one shared world instance, not a personal dungeon that appears whenever you reach a level. The director checks a regional census, requires at least two accounts, and selects an eligible region with the most players; some regions are excluded.
The first rise is delayed. When the entrance is available, discover it in the world. The server admits players only after the dungeon reaches its found phase, and stops admitting them when it falls or closes. The ocean-hole systems place its entrances on the seafloor, so approach prepared for underwater exploration.
Watch its window
An unbeaten dungeon lasts 48 hours. Defeating it starts a three-minute collapse, followed by a two-hour cooldown before another can rise. These are shared world-event timers, not personal daily attempts.
The underwater dungeon uses replacement enemies and upgraded loot. Online, the Iliac Puddle and Ocean Holes systems are part of the shared-world rules. The level that opens the separate questline does not change the dungeon's timer.
The Hour That Was Not
At character level 12, The Hour That Was Not introduces the Abyss Dungeon questline. Keep that introduction distinct from the shared event: the event's own conditions are its census, region selection, spawn phase and discovery state.
Common mistakes
Waiting until level 12 to look for the world event confuses its questline with its timed spawn.
Arriving after the dungeon has fallen or closed does not create a personal instance; wait for the shared event cycle.
Calling the source's internal name “Super Dungeon” can make event notices harder to recognize; the player-facing name is Abyss Dungeon.
Next
Sources & checked facts
src/net/superDungeon/sdLaw.js: rise, lifespan, collapse, cooldown, census, phase admission and player-facing labelssrc/world/oceanHoles.js,src/systems/superDungeon/sdSite.js: Abyss entrance placement and shared dungeon placementsrc/systems/superDungeon/sdSpoils.js: replacement enemies and upgraded lootsrc/systems/online/onlineLane.js: online shared sea modssrc/systems/questlines/qlLines.js: level gate for The Hour That Was NotResearch note:
handbook/research/L1.md