REFERENCE
Mages Guild fetches
Draft — Draft: checked against the game source, not yet read through end to endAvailable from the startFind generated quest objects, follow building clues, and prepare for spell-dependent recovery jobs.
This page is further along your path. Read ahead if you’re curious; you can return when you reach this stage.
Checked against e4f093166. This page describes DFO Online.
What every version shares
| Field | Shared shape and variations |
|---|---|
| Giver/guild | Mages Guild questor at a guild hall |
| Typical gate | Membership and rank; some fetches admit non-members |
| Where it sends you | Generated dungeon or building; clues can change the destination |
| Time limit | Offer-specific; online deadlines charge played time — read the journal's Time remains |
| Reward shape | Gold, an item or another scripted outcome; eligible success can add gear and Renown |
| Instance | Choose Your instance when offered; private quest dungeons are full-size and admit your party |
How to read the offer
Record region, site, object, contact, deadline and spell/tool requirements; the journal may omit details. Check Quests and Time remains. Prepare access tools, but distinguish opening routes from performing a required spell.
The shapes you will see
Loose dungeon ingredient. Grab an Ingredient (
N0C00Y11) and Retrieve an Ingredient (N0B00Y04) place a specific object underground. The journal names the assignment and destination. Return that object, not ordinary ingredients.Object carried by a foe. Mummy Wrappings (
N0B00Y06) attaches wrappings to the quest mummy after an injury trigger. Inspect the corpse and carry the quest wrappings back. Combat alone does not complete hand-in.Building search. Missing Book (
N0C00Y10) uses an informant and a thief whose location changes with the time of day. Follow clues among the house, tavern and shop; return the book.Spell-dependent task. Open a Chest (
N0B00Y16) requires Open after meeting the merchant. Cast the Sleep spell (N0B00Y08) requires Sleep. Follow the journal's action; neither is an ordinary fetch.Chained research. Azimuthal Vectors (
N0B00Y17) can involve a scholar, clues and several dungeons. Read journal stages and letters for the next site.
Quick path
Check membership/rank and required spells or tools.
Record the object, site, deadline and recipient; leave carrying space.
Follow the named contact or travel to the generated destination.
Enter the quest instance when offered and search methodically.
Collect the specific object or perform the requested spell; read updates.
Carry the object to the named recipient and confirm completion before selling loot.
What gets players stuck
Work through these checks in order:
Re-read the latest objective. Confirm town, building, contact schedule and instance before searching again.
Inspect the 3D map, secret doors, containers and dressing. Check locked routes.
Confirm the actual quest item is in your inventory. Do not sell it; generic loot with a similar name may not count.
Read combat feedback. Injury can place an item on a carrier; inspect the corpse after a fast kill. For slow progress, check contact timing or missing spells.
If you left, re-enter the same quest instance. Check Time remains before another trip or hand-in.
Report the ID, destination and last entry if blocked. Online reload, replacement-item and sold-item recovery are unverified.
Rewards and standing
Quest rewards explains payment: tier and gear choice depend on the quest and guild rank/character level. The carried object may be the objective, not payment. Online failure costs no faction standing; branch consequences remain. Offline failure differs.
Next
Courier letters for separate questline invitations.
Sources & checked facts
handbook/quests/quests.json: the example IDs above.upstream/snapshot-e4f093166/vendor/dfu-quests/Quests/<id>.txt: those IDs, task/reward structure only.upstream/snapshot-e4f093166/src/systems/quest/clock.js;src/systems/instancePlaces.jsunder that snapshot: clocks and instances.docs/23-playing-online.md;docs/research/quest-research.md, sections 3 and 5; questline ladder and related pages linked above.