YOUR COMPANION, FROM THE HOLD TO THE HORIZON

STAGE · Your first town

The Dark Brotherhood

Draft — Draft: checked against the game source, not yet read through end to endAvailable from the start

How the Brotherhood invites you, what its sanctuary trains, and which potion, soul-gem and spymaster services open at rank.

How you get in

The Dark Brotherhood has no application desk. Its tally counts murders; at 15, it stamps an invitation letter. A murdered townsperson counts as 5 and a guard as 1. The initiation starts only while you are outside, and the tally freezes while a letter is pending. It never fires twice. Joining reveals the sanctuary on the town map.

The letter is a crime-guild invitation, not a courier questline letter. Online the wait is shorter than the classic three-day delay. Thievery covers the tally and the law.

Rank and services

Ranks run from 0 to 9 under the same reputation-and-skill law as the other guilds. Online personal rank stops at 7; 8 and 9 are chapter seats. Earned promotions apply when you open the sanctuary's services.

ServiceWhat it doesAccess
TrainingRaise one guild skillMember; 100 × character level a session
QuestsBrotherhood contractsOpen
Buy PotionsBuy stocked potionsRank 1
Make PotionsMix carried ingredientsRank 3
Buy SoulgemsBuy empty or filled trapsRank 5
SpymasterOpen an information conversationRank 7
Spells, magic items, summoning, teleportNot offeredUse a temple or the Mages Guild

The sanctuary trains Archery, Backstabbing, Climbing, Critical Strike, Daedric, Destruction, Dodging, Running, Short Blade, Stealth, Streetwise and Swimming, up to skill 50. A session takes three game hours and is limited by the shared 12-game-hour cooldown. The NPC guilds covers the price formula.

Common mistakes

  • Grinding murders for the tally; the crime leaves a lasting mark.

  • Trying to apply at the sanctuary.

  • Expecting potion making at rank 1 or the spymaster at rank 0.

  • Looking for spellmaking or teleport here; those are Mages Guild services.

Next

Sources & checked facts
  • upstream/snapshot-e4f093166/src/systems/crimeGuilds.js: DARK_BROTHERHOOD_TALLY_TARGET, tally weights and invitation handling.

  • upstream/snapshot-e4f093166/src/systems/guild/guildServices.js: brotherhoodCanAccessService, TRAINING_SKILLS.

  • upstream/snapshot-e4f093166/src/systems/guild/guildHallReveal.js: hall reveal.

  • handbook/content/town/thievery.md: murder tally and the law.

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