YOUR COMPANION, FROM THE HOLD TO THE HORIZON

REFERENCE

The Old Coil

Draft — Draft: checked against the game source, not yet read through end to endLevel 8; online; registered account

Sail Hamid's packet lanes, face Sethrakul at sea, and choose between a sailor's offering and a scale trophy.

Checked against e4f093166. Spoilers follow.

Line facts

FieldValue
GiverHamid al-Rasheen, a Sentinel packet captain
Opens whenCharacter level 8; online; registered account
StepsThree: QLOC01–QLOC03
Tier3 throughout
Where it startsCourier letter; generated tavern
Feature/event needsSailing and shared Sea Serpent; no explicit naval step need in this line
What it unlocksSatakal's Witness at the witnessed final step; no further line specified

How the line starts

Receive Hamid's letter outdoors in town by day. First letters are paced at most one new line per character hour, with no other first letter in flight. Check Quests for level, registration or a held step. Failed site setup retries later; use a suitable town. Hamid's Sentinel affiliation is not a fixed destination: read the generated tavern and town in each letter.

The line needs actual sailing, although its registry has no naval hold like the separate sea introduction. The serpent follows a shared event clock; receiving Hamid's letter does not summon it. See the sea serpent.

Step table

StepQuestObjectiveOutcome effect
1The Sailors' TaleMeet Hamid at the named tavernStandard pay; sailing assignment
2The Packet LanesMake port twice under sailStandard pay at sea; serpent assignment
3The Shed SkinSlay Sethrakul; report and chooseBlood/scale rewards; witnessed title; completion

Walkthrough

1. The Sailors' Tale

Read Hamid's invitation and travel to the tavern it names. Speak to him for the sailors' account of Satakal and Sethrakul, the Old Coil. This first step is a meeting, not a serpent kill or a sailing quota. The conversation pays the standard outcome and lets the runner prepare the packet-lanes assignment.

If the captain is absent, compare the tavern and town together rather than searching every inn in Sentinel. The quest generates his meeting place. If the first letter has not arrived, return to courier conditions and the Quests tab rather than sailing out to trigger it. The waiting deadline applies to this conversation; missing it produces an unpaid failure. There is no branch here, and a party member meeting Hamid does not replace checking completion on your own quest copy.

2. The Packet Lanes

Read the journal when this step starts; the assignment appears directly. Make port twice under sail, with sufficient travel between arrivals as described in the journal. Use actual sailing and port arrival, rather than treating a purchased passage or repeated nearby docking as equivalent. Earlier voyages do not replace actions during the running step.

Hamid meets you from his packet when the second qualifying arrival registers. The script pays the standard outcome there and ends the step, so you do not need an inland tavern report for this assignment. If it stays active, inspect the port objective before travelling back to the first meeting place. Plan a real route between ports and check that each arrival counts. No reward branch occurs here. The script's sailing-season failure wording is not a separate Starfall-style opening gate for this line.

3. The Shed Skin

Receive Hamid's next letter and note its return tavern before setting out. Follow the current harbor sighting and event phase to fight Sethrakul at sea. Bring companions where possible; the quest does not turn this shared encounter into a private instance. A sighting, joining the fight or sailing past the site is not the serpent-slain objective.

After the kill registers, check your own journal and account receipt, then visit Hamid at this step's tavern. He asks whether to return the blood to the sea for Satakal or keep the scale. This prompt resolves the offering; no additional journey to a fixed harbor is scripted. Compare the table before answering. Both choices complete the line, but their payment, standing and named equipment differ. If he still asks for the kill, inspect progress before expecting the final choice.

Choices and outcomes

Final choicePaymentOther effect
Blood offeringLesserPeople of Sentinel standing gain; Walkabout Charm, Cloth Amulet option
Keep scaleGreaterSethrakul's Scale, Round Shield option

No reversal task is scripted.

Rewards and what it unlocks

Tier 3 sheets specify standard early payments and the final branch above. Named rewards obey equipment fitting and one-item claim rules. Successful quests can earn general online Renown, with no line-specific amount promised. See quest rewards.

Satakal's Witness requires the final service witness. A local quest update is separate from the account's serpent receipt and title check; a kill predating the line does not automatically qualify. Neither branch specifies a subsequent questline unlock.

If it goes wrong

  1. Journal: check sailing arrivals, serpent objective, current tavern and deadline.

  2. Quests tab: inspect waiting steps and pending witnesses separately.

  3. Held step/event: confirm registration and site setup; follow the serpent's current sighting window.

  4. Instance/party: the serpent is shared; check each player's progress and receipt.

  5. Retry timing: success normally waits one character hour; failure/setup failure waits one character day. Online deadlines charge played time. Failure costs no faction standing.

  6. Report: send step ID and event/claim state through How this guide is checked. Reload/abandon recovery is unverified.

Next

Sources & checked facts
  • handbook/quests/quests.json: lines.oldCoil, QLOC01–QLOC03.

  • upstream/snapshot-e4f093166/src/systems/questlines/qlLines.js: QL_LINES, lineOpens, unmetNeeds; sheets/questlines.json: QLOC01–QLOC03 rewards/branches.

  • upstream/snapshot-e4f093166/src/systems/questlines/quests/QLOC01.txt: _met_, _inn_; QLOC02.txt: _lanes_; QLOC03.txt: _slain_, _home_, _poured_, _kept_.

  • upstream/snapshot-e4f093166/src/net/questlineClaims.js: QL_SERVICE_LINES.oldCoil; upstream/snapshot-e4f093166/server-account/src/questlines.js: serpent witness/title checks.

  • upstream/snapshot-e4f093166/src/systems/questlines/qlLineRunner.js: startStep, STEP_GAP_S, RETRY_GAP_S.

  • docs/23-playing-online.md, docs/research/quest-research.md: letters/recovery; handbook/content/reference/quest-rewards.md, questline-ladder.md: rewards/progression.

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