STAGE · Getting around
Mages Guild teleport
Draft — Draft: checked against the game source, not yet read through end to endAvailable from the startUse the Mages Guild's rank-gated teleport service from a guild hall, and keep Recall's separate anchor rules in mind.
This page is further along your path. Read ahead if you’re curious; you can return when you reach this stage.
Guild service
Use the service at a Mages Guild hall and choose a destination from its teleport map. There are two ways in:
| Route | Who | Cost |
|---|---|---|
| Free service | Members at rank 8 or above | Free |
| Paid service | Any member, once you turn on Enable Paid Teleportation in your Travel Options settings (off by default) | (8 − your rank) × 200 gold per teleport: 1,400 gold at rank 1, 200 at rank 7 |
You do not need to cast a spell to use the guild service. It is a Mages Guild service, not the Mysticism spell Recall. The guild ranks themselves are covered with the NPC guilds.
Recall
Recall is the Mysticism Teleport effect. Cast it once to set an anchor and again to return to that place. The anchor records the position and context, including whether it was set outside, inside a building or in a dungeon; using it consumes the anchor. You can set an anchor inside and cast Recall from an interior.
Online refusal rules prevent Recall from entering or leaving the Open Zone later and from crossing the Veil. These same world boundaries apply to the guild teleport service.
Common mistakes
Waiting for rank 8 before using the teleport. Any member can use the paid service once Enable Paid Teleportation is on; waiting for a chapter seat costs travel time (NPC guilds). Cost: days of carriage fares.
Forgetting to turn the setting on. Paid teleportation is off by default; a member who stands at the hall expecting a port finds nothing and takes a carriage instead. Cost: a fare and a session detour.
Planning a Recall that crosses a boundary. Recall and the guild service both refuse the Open Zone and the Veil, so such a trip has to be walked or sailed (Portal Stones). Cost: a plan that cannot be executed.
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Sources & checked facts
src/systems/guild/guildServices.js:magesCanAccessServicesrc/systems/travel/travelOptions.js:registerCustomGuild, paid service registrationsrc/ui/travel/travelMapOptions.js:teleportCost,TELEPORT_RANK_FREE(8),TELEPORT_COST_PER_RANK(200)src/net/npcChapterLaw.js:ROLL_BOOK_RANK_MAX(7; ranks 8 and 9 are chapter seats)src/systems/online/onlineLane.js:ONLINE_ROOM_MOD_KEYS['travel-options'](paid teleport not among the forced keys)src/systems/modSettings.js:Teleportation.EnablePaidTeleportationsrc/systems/teleportAnchor.js: Recall anchor setup andteleportPlansrc/scenes/world.js:wildTeleportRefused,veilRefusedResearch:
handbook/research/V1.md(Mages Guild teleport and Recall)