YOUR COMPANION, FROM THE HOLD TO THE HORIZON

STAGE

Your first town

Reaching a settlement

You can use a town's services, join a guild, meet other players and stay on the right side of the law.

In this stage

Available from the start

Reading a town Draft — Draft: checked against the game source, not yet read through end to end

Use the town map and building signs to find services, then account for opening hours and the online rules at night.

Available from the start

Shops and prices Draft — Draft: checked against the game source, not yet read through end to end

Match a shop to the goods it stocks, compare its offer with your needs, and use haggling with condition and town prices in mind.

Available from the start

Banks Draft — Draft: checked against the game source, not yet read through end to end

Deposit gold, move money with a letter of credit, and understand the shared online account before borrowing.

Available from the start

Taverns and rooms Draft — Draft: checked against the game source, not yet read through end to end

Rent a room to rest in town, or buy food and drink while keeping the online price and rest rules in mind.

Available from the start

Talking to people Draft — Draft: checked against the game source, not yet read through end to end

Ask about places, people and news with a tone suited to the person, and use the town's reputation to understand their response.

Available from the start

The NPC guilds Draft — Draft: checked against the game source, not yet read through end to end

Join a guild, temple or knightly order through its own requirements, then earn rank to unlock services and training.

Available from the start

The Fighters Guild Draft — Draft: checked against the game source, not yet read through end to end

Join a Fighters Guild hall for training, repair, identify and cure services, and the guild's own quest work.

Available from the start

Thievery Draft — Draft: checked against the game source, not yet read through end to end

Stealth, backstabs, locks, pockets, stolen goods, and how the Thieves Guild and Dark Brotherhood find you.

Available from the start

Temples Draft — Draft: checked against the game source, not yet read through end to end

Join a temple, train with its clergy, and check which potions, spells, magic items, summoning and soul gems its divine offers.

Available from the start

Knightly orders Draft — Draft: checked against the game source, not yet read through end to end

Join an order for quests, an armour gift by personal rank and a house at rank 9; orders do not train.

Available from the start

Mages Guild services Draft — Draft: checked against the game source, not yet read through end to end

Find spells, magic items, soul gems and summoners, and check which membership opens each service.

Available from the start

The Thieves Guild Draft — Draft: checked against the game source, not yet read through end to end

How the guild invites you, what its hall trains, and which fence and spymaster services open at rank.

Available from the start

The Dark Brotherhood Draft — Draft: checked against the game source, not yet read through end to end

How the Brotherhood invites you, what its sanctuary trains, and which potion, soul-gem and spymaster services open at rank.

Available from the start

The law Draft — Draft: checked against the game source, not yet read through end to end

Crimes affect the region where they happen; understand how the watch responds, what court can impose, and how standing recovers.

Available from the start

Standing and reputation Draft — Draft: checked against the game source, not yet read through end to end

The three standing tracks — People, regional law and guild faction — and how each moves, recovers and gates.

Available from the start

Notice boards Draft — Draft: checked against the game source, not yet read through end to end

Read town notices and bounty listings, or use the Work board to find and post player commissions.

Available from the start

Meeting other players Draft — Draft: checked against the game source, not yet read through end to end

Chat channels, finding a group, parties, shared kills and mentor mode.

Available from the start

Play with a friend Draft — Draft: checked against the game source, not yet read through end to end

Add a friend, form a party, share kills and quests, and leave the group safely.

Available from the start

Courier letters Draft — Draft: checked against the game source, not yet read through end to end

Questline letters arrive on a paced schedule and only reach you outdoors in a town during the day.

Available from the start

Time and weather Draft — Draft: checked against the game source, not yet read through end to end

Read the game clock for daylight and service hours, and use the weather and season as context for travel and outdoor conditions.