STAGE
Your first town
Reaching a settlement
You can use a town's services, join a guild, meet other players and stay on the right side of the law.
This stage is further along your path. You can read ahead, or return when you reach it.
In this stage
Reading a town Draft — Draft: checked against the game source, not yet read through end to end
Use the town map and building signs to find services, then account for opening hours and the online rules at night.
Available from the startShops and prices Draft — Draft: checked against the game source, not yet read through end to end
Match a shop to the goods it stocks, compare its offer with your needs, and use haggling with condition and town prices in mind.
Available from the startBanks Draft — Draft: checked against the game source, not yet read through end to end
Deposit gold, move money with a letter of credit, and understand the shared online account before borrowing.
Available from the startTaverns and rooms Draft — Draft: checked against the game source, not yet read through end to end
Rent a room to rest in town, or buy food and drink while keeping the online price and rest rules in mind.
Available from the startTalking to people Draft — Draft: checked against the game source, not yet read through end to end
Ask about places, people and news with a tone suited to the person, and use the town's reputation to understand their response.
Available from the startThe NPC guilds Draft — Draft: checked against the game source, not yet read through end to end
Join a guild, temple or knightly order through its own requirements, then earn rank to unlock services and training.
Available from the startThe Fighters Guild Draft — Draft: checked against the game source, not yet read through end to end
Join a Fighters Guild hall for training, repair, identify and cure services, and the guild's own quest work.
Available from the startThievery Draft — Draft: checked against the game source, not yet read through end to end
Stealth, backstabs, locks, pockets, stolen goods, and how the Thieves Guild and Dark Brotherhood find you.
Available from the startTemples Draft — Draft: checked against the game source, not yet read through end to end
Join a temple, train with its clergy, and check which potions, spells, magic items, summoning and soul gems its divine offers.
Available from the startKnightly orders Draft — Draft: checked against the game source, not yet read through end to end
Join an order for quests, an armour gift by personal rank and a house at rank 9; orders do not train.
Available from the startMages Guild services Draft — Draft: checked against the game source, not yet read through end to end
Find spells, magic items, soul gems and summoners, and check which membership opens each service.
Available from the startThe Thieves Guild Draft — Draft: checked against the game source, not yet read through end to end
How the guild invites you, what its hall trains, and which fence and spymaster services open at rank.
Available from the startThe Dark Brotherhood Draft — Draft: checked against the game source, not yet read through end to end
How the Brotherhood invites you, what its sanctuary trains, and which potion, soul-gem and spymaster services open at rank.
Available from the startThe law Draft — Draft: checked against the game source, not yet read through end to end
Crimes affect the region where they happen; understand how the watch responds, what court can impose, and how standing recovers.
Available from the startStanding and reputation Draft — Draft: checked against the game source, not yet read through end to end
The three standing tracks — People, regional law and guild faction — and how each moves, recovers and gates.
Available from the startNotice boards Draft — Draft: checked against the game source, not yet read through end to end
Read town notices and bounty listings, or use the Work board to find and post player commissions.
Available from the startMeeting other players Draft — Draft: checked against the game source, not yet read through end to end
Chat channels, finding a group, parties, shared kills and mentor mode.
Available from the startPlay with a friend Draft — Draft: checked against the game source, not yet read through end to end
Add a friend, form a party, share kills and quests, and leave the group safely.
Available from the startCourier letters Draft — Draft: checked against the game source, not yet read through end to end
Questline letters arrive on a paced schedule and only reach you outdoors in a town during the day.
Available from the startTime and weather Draft — Draft: checked against the game source, not yet read through end to end
Read the game clock for daylight and service hours, and use the weather and season as context for travel and outdoor conditions.