STAGE
Privateer's Hold
Entering the world
You can fight, survive and leave the first dungeon.
This stage is further along your path. You can read ahead, or return when you reach it.
In this stage
Your first minutes in Privateer's Hold Draft — Draft: checked against the game source, not yet read through end to end
Read the opening guidance, check your journal, and explore the cave toward its exit.
Available from the startPrivateer's Hold walkthrough Draft — Draft: checked against the game source, not yet read through end to end
A textual route from the Hold's start to its exit and the road to Gothway Garden, with what to take.
Available from the startMoving through the Hold Draft — Draft: checked against the game source, not yet read through end to end
Walk, turn, look, jump, crouch, and run while watching the space around you.
Available from the startFighting Draft — Draft: checked against the game source, not yet read through end to end
Aim your swings, read enemy tells, and move out of marked attacks before they land.
Available from the startCombat maths Draft — Draft: checked against the game source, not yet read through end to end
The online hit, damage and armour formulas behind one swing, with a checklist for why blows miss.
Available from the startWeapon techniques Draft — Draft: checked against the game source, not yet read through end to end
Some weapon and gauntlet lines grant a special attack that uses its own key, fatigue cost, cooldown, and damage multiplier.
Available from the startGuns and paired weapons Draft — Draft: checked against the game source, not yet read through end to end
Understand the Dwarven Pistolet, its ammunition, paired guns and the trade-off of carrying a blade beside one.
Available from the startArchery and magic Draft — Draft: checked against the game source, not yet read through end to end
Draw a bow, lead your shots with movement, and manage spell points when casting.
Available from the startBestiary Draft — Draft: checked against the game source, not yet read through end to end
The enemy families and tiers, what each resists or requires, how they fight, and what they pay.
Available from the startLoot and inventory Draft — Draft: checked against the game source, not yet read through end to end
Check what you carry and how heavy it is before taking more gear from the Hold.
Available from the startHealth, fatigue and rest Draft — Draft: checked against the game source, not yet read through end to end
Watch your health and fatigue, and recover with rest when you have a safe place to stop.
Available from the startLycanthropy and vampirism Draft — Draft: checked against the game source, not yet read through end to end
Recognize infection, understand each curse's benefits and costs, and follow the available cure quests.
Available from the startDying online Draft — Draft: checked against the game source, not yet read through end to end
Online death returns you to a safe point with half health and takes one tenth of the gold you carry.
Available from the startStuck and recovery Draft — Draft: checked against the game source, not yet read through end to end
A recovery ladder for a stuck character, a held quest or a missing NPC, and when to report a bug.
Available from the startLeaving the Hold Draft — Draft: checked against the game source, not yet read through end to end
Find the dungeon's exit door to emerge outside Privateer's Hold, then follow the road toward Gothway Garden.