YOUR COMPANION, FROM THE HOLD TO THE HORIZON

STAGE

Privateer's Hold

Entering the world

You can fight, survive and leave the first dungeon.

In this stage

Available from the start

Your first minutes in Privateer's Hold Draft — Draft: checked against the game source, not yet read through end to end

Read the opening guidance, check your journal, and explore the cave toward its exit.

Available from the start

Privateer's Hold walkthrough Draft — Draft: checked against the game source, not yet read through end to end

A textual route from the Hold's start to its exit and the road to Gothway Garden, with what to take.

Available from the start

Moving through the Hold Draft — Draft: checked against the game source, not yet read through end to end

Walk, turn, look, jump, crouch, and run while watching the space around you.

Available from the start

Fighting Draft — Draft: checked against the game source, not yet read through end to end

Aim your swings, read enemy tells, and move out of marked attacks before they land.

Available from the start

Combat maths Draft — Draft: checked against the game source, not yet read through end to end

The online hit, damage and armour formulas behind one swing, with a checklist for why blows miss.

Available from the start

Weapon techniques Draft — Draft: checked against the game source, not yet read through end to end

Some weapon and gauntlet lines grant a special attack that uses its own key, fatigue cost, cooldown, and damage multiplier.

Available from the start

Guns and paired weapons Draft — Draft: checked against the game source, not yet read through end to end

Understand the Dwarven Pistolet, its ammunition, paired guns and the trade-off of carrying a blade beside one.

Available from the start

Archery and magic Draft — Draft: checked against the game source, not yet read through end to end

Draw a bow, lead your shots with movement, and manage spell points when casting.

Available from the start

Bestiary Draft — Draft: checked against the game source, not yet read through end to end

The enemy families and tiers, what each resists or requires, how they fight, and what they pay.

Available from the start

Loot and inventory Draft — Draft: checked against the game source, not yet read through end to end

Check what you carry and how heavy it is before taking more gear from the Hold.

Available from the start

Health, fatigue and rest Draft — Draft: checked against the game source, not yet read through end to end

Watch your health and fatigue, and recover with rest when you have a safe place to stop.

Available from the start

Lycanthropy and vampirism Draft — Draft: checked against the game source, not yet read through end to end

Recognize infection, understand each curse's benefits and costs, and follow the available cure quests.

Available from the start

Dying online Draft — Draft: checked against the game source, not yet read through end to end

Online death returns you to a safe point with half health and takes one tenth of the gold you carry.

Available from the start

Stuck and recovery Draft — Draft: checked against the game source, not yet read through end to end

A recovery ladder for a stuck character, a held quest or a missing NPC, and when to report a bug.

Available from the start

Leaving the Hold Draft — Draft: checked against the game source, not yet read through end to end

Find the dungeon's exit door to emerge outside Privateer's Hold, then follow the road toward Gothway Garden.