YOUR COMPANION, FROM THE HOLD TO THE HORIZON

STAGE · The wider Bay

Elites and champions

Draft — Draft: checked against the game source, not yet read through end to endUnlocks at Renown 5

Stronger foes with halos and traits, and when they appear.

Two kinds of special foe

An Elite has a larger sprite and a pulsing blue outline. Its health and attacks are far stronger than those of its ordinary kind, and it has a separate loot roll. A champion instead has a name and one trait, such as Fiery, Swift or Vampiric. Both can appear in online play; the game treats them as separate promotions.

What you seeWhat it means
Elite name and blue glowA foe promoted by Elite Foes; it hits harder and can take much more damage.
A named foe and a traitA champion promotion; the trait gives that foe its special behavior.
Elite DungeonA dungeon tier that selects several eligible foes as elites. It is a property of the dungeon as well as the enemies inside.

When they appear

In the open world, an eligible enemy can be promoted when it is created. Your own open-world and searchable elite rolls wait until Renown 5. The new foe must be at least character level 3. Ordinary dungeons can have no elite or one; an Elite Dungeon selects three or four eligible foes from its layout. A shared dungeon uses the same selection for everyone who enters it.

Champions have their own promotion and trait rules. They are also limited to eligible foes of character level 3 or higher. An elite is not also a champion.

Before you engage

Treat the name and glow as a warning, not as a promise that the reward will make the fight worthwhile for your character. Check your health, supplies and escape route first. Party members can help, but a group fight also changes enemy strength; see Meeting other players.

Common mistakes

  • Treating “Elite Dungeon” as a foe name. The tier describes the dungeon; an Elite is an individual enemy.

  • Assuming all nearby foes share one promotion. Each eligible foe is selected separately, and champions and elites are distinct.

  • Using a classic or single-player rule as the online rule. Online promotion and shared-room selection are controlled by DFO's own systems.

Next

Sources & checked facts
  • src/systems/eliteFoes.js: ELITE_FOE_*, eliteEligible, eliteRenownOpen, pickDungeonElites, promoteEliteFoe, eliteLoot

  • src/systems/champions.js: champion promotion, level floor and trait handling

  • src/systems/online/onlineLane.js: online Elite Foes, Champions and loot-rarity policy

  • Research: handbook/research/W1.md; online precedence: handbook/research/M.md

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