YOUR COMPANION, FROM THE HOLD TO THE HORIZON

ATLAS

Explore the Iliac Bay

The Iliac Bay

Find a place. Read the ground before you go.

You are here

Drop a pin with a click or tap, or place it at the map centre. Drag the pin to adjust. When the pin is focused, arrow keys move it one map square; Shift moves ten. Escape cancels dropping.

Straight-line distances, not road routes or safe journeys. 1 map square = 819.2 m. Yards mark eligible towns, not verified free ground. Buildings are the installed base records; replacements can differ.

Explore the Bay

Search any place, or zoom in and tap an icon. Smaller places appear as you zoom.

The Foothills: +25% lootThe Passes: +50% lootThe High Crags: +75% lootThe Heart: +100% loot
RoadsTracksRiversStreamsCityVillage / hamletTemplePortDungeon | family glyphGuide pointTier 3-5Tier 6-9Tier 10-14Tier 15-18

Roads, tracks, rivers and streams: Basic Roads by Hazelnut

Static online geography. No live players, spawned dungeons, events or guild harbours. Dungeon colour is the base type tier; Open Zone danger applies on top. The Open Zone base is x4 foe health and x4 damage; ring factors raise this to x5 through x8 overall. The dashed line shows the map concealment band, 6 map pixels beyond the zone. Green ground marks the Jungle of Bantha. Port anchors mark coastal towns, not individual docks.

Search includes all source locations. TownCity is shown as city; TownHamlet as town / hamlet. Layers can force detail on at any zoom after being toggled off and on. The map is drawn from geographic data with original symbols. No game artwork is included. Build data remains local.

Map sources
Sources & checked facts

Sources: Roads, tracks, rivers and streams: Basic Roads by Hazelnut; vendor/roads-hazelnut/{road,track,river,stream}Data.bytes; src/world/road/roadNetwork.js: DIR, DIR_DELTA; src/world/road/roadPainter.js; src/systems/online/onlineLane.js: ONLINE_ROOM_MOD_KEYS.

Sources: src/formats/mapsFile.js (MapsFile, longitudeLatitudeToMapPixel, LOCATION_TYPES); mapsTables.js (REGION_NAMES); pakFile.js (PakFile); woodsFile.js (WoodsFile).

Sources: src/ui/overworldModel.js (isWaterPixel); src/world/portSites.js (openSeaOf, portTownOnSea); src/net/fortLaw.js (seaBears); src/systems/travel/travelPorts.js (hasPort).

Sources: src/systems/wild/wildZone.js (wildMaskOf, buildWildMask, WILD_CUT, WILD_KEEPOUT_TOWNS, wildRingAt, WILD_RING_LOOT, WILD_NEAR_PX, WILD_FOE_HEALTH_MULT, WILD_FOE_DAMAGE_MULT).

Sources: src/world/jungle/banthaArea.js (BANTHA_AREA_ROWS, banthaAreaHas); src/systems/loot/lootRarity.js (DUNGEON_RARITY_TIER).