ATLAS
Explore the Iliac Bay
The Iliac Bay
Find a place. Read the ground before you go.
Drop a pin with a click or tap, or place it at the map centre. Drag the pin to adjust. When the pin is focused, arrow keys move it one map square; Shift moves ten. Escape cancels dropping.
Straight-line distances, not road routes or safe journeys. 1 map square = 819.2 m. Yards mark eligible towns, not verified free ground. Buildings are the installed base records; replacements can differ.
Search any place, or zoom in and tap an icon. Smaller places appear as you zoom.
Roads, tracks, rivers and streams: Basic Roads by Hazelnut
Static online geography. No live players, spawned dungeons, events or guild harbours. Dungeon colour is the base type tier; Open Zone danger applies on top. The Open Zone base is x4 foe health and x4 damage; ring factors raise this to x5 through x8 overall. The dashed line shows the map concealment band, 6 map pixels beyond the zone. Green ground marks the Jungle of Bantha. Port anchors mark coastal towns, not individual docks.
Search includes all source locations. TownCity is shown as city; TownHamlet as town / hamlet. Layers can force detail on at any zoom after being toggled off and on. The map is drawn from geographic data with original symbols. No game artwork is included. Build data remains local.
Map sources
Sources & checked facts
Sources: Roads, tracks, rivers and streams: Basic Roads by Hazelnut; vendor/roads-hazelnut/{road,track,river,stream}Data.bytes; src/world/road/roadNetwork.js: DIR, DIR_DELTA; src/world/road/roadPainter.js; src/systems/online/onlineLane.js: ONLINE_ROOM_MOD_KEYS.
Sources: src/formats/mapsFile.js (MapsFile, longitudeLatitudeToMapPixel, LOCATION_TYPES); mapsTables.js (REGION_NAMES); pakFile.js (PakFile); woodsFile.js (WoodsFile).
Sources: src/ui/overworldModel.js (isWaterPixel); src/world/portSites.js (openSeaOf, portTownOnSea); src/net/fortLaw.js (seaBears); src/systems/travel/travelPorts.js (hasPort).
Sources: src/systems/wild/wildZone.js (wildMaskOf, buildWildMask, WILD_CUT, WILD_KEEPOUT_TOWNS, wildRingAt, WILD_RING_LOOT, WILD_NEAR_PX, WILD_FOE_HEALTH_MULT, WILD_FOE_DAMAGE_MULT).
Sources: src/world/jungle/banthaArea.js (BANTHA_AREA_ROWS, banthaAreaHas); src/systems/loot/lootRarity.js (DUNGEON_RARITY_TIER).